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20 #ifndef LIBMESH_CELL_HEX8_H
21 #define LIBMESH_CELL_HEX8_H
24 #include "libmesh/cell_hex.h"
69 virtual ~Hex8() =
default;
84 virtual unsigned int n_sub_elem()
const override {
return 1; }
89 virtual bool is_vertex(
const unsigned int i)
const override;
94 virtual bool is_edge(
const unsigned int i)
const override;
99 virtual bool is_face(
const unsigned int i)
const override;
106 const unsigned int s)
const override;
108 virtual std::vector<unsigned int>
nodes_on_side(
const unsigned int s)
const override;
115 const unsigned int e)
const override;
132 virtual std::unique_ptr<Elem>
build_side_ptr (
const unsigned int i,
133 bool proxy=
true)
override;
139 const unsigned int i)
override;
145 virtual std::unique_ptr<Elem>
build_edge_ptr (
const unsigned int i)
override;
149 std::vector<dof_id_type> & conn)
const override;
193 #ifdef LIBMESH_ENABLE_AMR
199 const unsigned int j,
200 const unsigned int k)
const override
211 #endif // LIBMESH_ENABLE_AMR
216 #endif // LIBMESH_CELL_HEX8_H
virtual bool is_vertex(const unsigned int i) const override
virtual void connectivity(const unsigned int sc, const IOPackage iop, std::vector< dof_id_type > &conn) const override
Hex8(Elem *p=nullptr)
Constructor.
virtual bool has_affine_map() const override
virtual float embedding_matrix(const unsigned int i, const unsigned int j, const unsigned int k) const override
Matrix used to create the elements children.
virtual unsigned int n_nodes() const override
IOPackage
libMesh interfaces with several different software packages for the purposes of creating,...
Defines a Cartesian bounding box by the two corner extremum.
virtual std::unique_ptr< Elem > build_side_ptr(const unsigned int i, bool proxy=true) override
Builds a QUAD4 built coincident with face i.
The libMesh namespace provides an interface to certain functionality in the library.
virtual unsigned int n_sub_elem() const override
static const int nodes_per_edge
virtual BoundingBox loose_bounding_box() const override
Builds a bounding box out of the nodal positions.
static const int num_sides
virtual std::unique_ptr< Elem > build_edge_ptr(const unsigned int i) override
Builds a EDGE2 built coincident with edge i.
LIBMESH_ENABLE_TOPOLOGY_CACHES
virtual bool is_edge(const unsigned int i) const override
Hex8 & operator=(const Hex8 &)=delete
static const int num_children
static const int num_edges
static const unsigned int side_nodes_map[num_sides][nodes_per_side]
This maps the node of the side to element node numbers.
virtual std::vector< unsigned int > nodes_on_side(const unsigned int s) const override
virtual ElemType type() const override
A Node is like a Point, but with more information.
virtual Real volume() const override
A specialization for computing the area of a hexahedron with flat sides.
The Hex is an element in 3D with 6 sides.
virtual bool is_node_on_edge(const unsigned int n, const unsigned int e) const override
static const float _embedding_matrix[num_children][num_nodes][num_nodes]
Matrix that computes new nodal locations/solution values from current nodes/solution.
virtual bool is_node_on_side(const unsigned int n, const unsigned int s) const override
The Hex8 is an element in 3D composed of 8 nodes.
Node * _nodelinks_data[num_nodes]
Data for links to nodes.
This is the base class from which all geometric element types are derived.
static const unsigned int edge_nodes_map[num_edges][nodes_per_edge]
This maps the node of the edge to element node numbers.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
static const int num_nodes
Geometric constants for Hex8.
virtual Order default_order() const override
virtual bool is_face(const unsigned int i) const override
static const int nodes_per_side
ElemType
Defines an enum for geometric element types.