- PorousFlowDictatorThe UserObject that holds the list of PorousFlow variable names
C++ Type:UserObjectName
Unit:(no unit assumed)
Controllable:No
Description:The UserObject that holds the list of PorousFlow variable names
- T_inSpecified inlet temperature (measured in K)
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:Specified inlet temperature (measured in K)
- boundaryThe list of boundary IDs from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Unit:(no unit assumed)
Controllable:No
Description:The list of boundary IDs from the mesh where this object applies
- flux_functionThe flux. The flux is OUT of the medium: hence positive values of this function means this BC will act as a SINK, while negative values indicate this flux will be a SOURCE. However, this BC only makes physical sense if flux_function <= 0. This function is measured in kg.m^-2.s^-1.
C++ Type:FunctionName
Unit:(no unit assumed)
Controllable:No
Description:The flux. The flux is OUT of the medium: hence positive values of this function means this BC will act as a SINK, while negative values indicate this flux will be a SOURCE. However, this BC only makes physical sense if flux_function <= 0. This function is measured in kg.m^-2.s^-1.
- fpThe name of the user object for fluid properties
C++ Type:UserObjectName
Unit:(no unit assumed)
Controllable:No
Description:The name of the user object for fluid properties
- variableThe name of the variable that this residual object operates on
C++ Type:NonlinearVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this residual object operates on
PorousFlowEnthalpySink
PorousFlowEnthalpySink
implements a sink that adds heat energy corresponding to adding fluid at a mass flux rate (computed by a function) at a specified temperature.
This object should be used in conjunction with (PorousFlowSink)PorousFlowSink that uses the same flux_function
, so that the correct amount of fluid is injected into the system. Users are encouraged to utilize the (PorousFlowSinkBC)PorousFlowSinkBC to avoid making subtle mistakes.
Note that the fluid property object used by this boundary condition should be the same one that is used in the computational domain where this object is located.
This BC can be used to model two situations.
If "fluid_phase" is provided, then the injected enthalpy is calculated using the porepressure within the porous medium, and "T_in". This corresponds to injecting at a specified rate and specified temperature which could potentially lead to changes in the porepressure (assuming the appropriate (PorousFlowSink)PorousFlowSink is also added).
If "porepressure_var" is provided, then the injected enthalpy is calculated using this pressure (which may be an AuxVariable, for instance) and "T_in". This corresponds to injecting a fluid at a specified rate, specified pressure and specified temperature.
For instance:
[BCs]
[left_p]
type = PorousFlowSink
variable = pp
boundary = left
flux_function = -1
[]
[left_T]
# Note, there is no `fluid_phase` or `porepressure_var` prescribed, since they are passed in from the `tests` file
type = PorousFlowEnthalpySink
variable = temp
boundary = left
T_in = 300
fp = simple_fluid
flux_function = -1
[]
[]
(modules/porous_flow/test/tests/sinks/s11.i)Input Parameters
- displacementsThe displacements
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:The displacements
- fluid_phaseEvaluate enthalpy at the pressure of this fluid phase.
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:Evaluate enthalpy at the pressure of this fluid phase.
- porepressure_varName of the porepressure variable
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:Name of the porepressure variable
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contribution
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the matrices this Kernel should fill
- extra_vector_tagsThe extra tags for the vectors this Kernel should fill
C++ Type:std::vector<TagName>
Unit:(no unit assumed)
Controllable:No
Description:The extra tags for the vectors this Kernel should fill
- matrix_tagssystemThe tag for the matrices this Kernel should fill
Default:system
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the matrices this Kernel should fill
- vector_tagsnontimeThe tag for the vectors this Kernel should fill
Default:nontime
C++ Type:MultiMooseEnum
Unit:(no unit assumed)
Controllable:No
Description:The tag for the vectors this Kernel should fill
Tagging Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Unit:(no unit assumed)
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- diag_save_inThe name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's diagonal jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- implicitTrueDetermines whether this object is calculated using an implicit or explicit form
Default:True
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Determines whether this object is calculated using an implicit or explicit form
- save_inThe name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
C++ Type:std::vector<AuxVariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of auxiliary variables to save this BC's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Unit:(no unit assumed)
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Unit:(no unit assumed)
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.