SPPARKSUserObject

buildconstruction:Undocumented Class

The SPPARKSUserObject has not been documented. The content listed below should be used as a starting point for documenting the class, which includes the typical automatic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.

Overview

Example Input File Syntax

Input Parameters

  • double_varsDouble Vars to send to SPPARKS.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Double Vars to send to SPPARKS.

  • fileSPPARKS input file

    C++ Type:std::string

    Controllable:No

    Description:SPPARKS input file

  • from_dvarIndex into SPPARKS darray. This data will be extracted from SPPARKS.

    C++ Type:std::vector<unsigned int>

    Controllable:No

    Description:Index into SPPARKS darray. This data will be extracted from SPPARKS.

  • from_ivarIndex into SPPARKS iarray. This data will be extracted from SPPARKS.

    C++ Type:std::vector<unsigned int>

    Controllable:No

    Description:Index into SPPARKS iarray. This data will be extracted from SPPARKS.

  • init_spparksFalseSet values of SPPARKS variables at time zero.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Set values of SPPARKS variables at time zero.

  • int_varsInteger Vars to send to SPPARKS.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Integer Vars to send to SPPARKS.

  • one_time_runFalseRun SPPARKS just once at time zero.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Run SPPARKS just once at time zero.

  • sol_varsDouble solving-for Vars obtained from SPPARKS.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Double solving-for Vars obtained from SPPARKS.

  • spparks_onlyFalseWhether to run SPPARKS independently of MOOSE

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether to run SPPARKS independently of MOOSE

  • time_spparks_time_ratio1Ratio of time to SPPARKS time.

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Ratio of time to SPPARKS time.

  • to_dvarIndex into SPPARKS darray. This data will be copied to SPPARKS.

    C++ Type:std::vector<unsigned int>

    Controllable:No

    Description:Index into SPPARKS darray. This data will be copied to SPPARKS.

  • to_ivarIndex into SPPARKS iarray. This data will be copied to SPPARKS.

    C++ Type:std::vector<unsigned int>

    Controllable:No

    Description:Index into SPPARKS iarray. This data will be copied to SPPARKS.

  • xmax1Upper X Coordinate of the generated mesh

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Upper X Coordinate of the generated mesh

  • xmin0Lower X Coordinate of the generated mesh

    Default:0

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Lower X Coordinate of the generated mesh

  • ymax1Upper Y Coordinate of the generated mesh

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Upper Y Coordinate of the generated mesh

  • ymin0Lower Y Coordinate of the generated mesh

    Default:0

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Lower Y Coordinate of the generated mesh

  • zmax1Upper Z Coordinate of the generated mesh

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Upper Z Coordinate of the generated mesh

  • zmin0Lower Z Coordinate of the generated mesh

    Default:0

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Lower Z Coordinate of the generated mesh

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

Execution Scheduling Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters

Input Files