RadialGreensConvolution

Perform a radial Green's function convolution

Given a Green's function and a variable field this userobject calculates a convolution such that

where the integration domain is defined as the ball with radius (r_cut)

commentnote

Note that the geometrical attenuation is not part of .

commentnote

The convolution will always be computed in 3D, no matter what the mesh dimension is.

Applications

could be a probability distribution for ballistically knocking an atom in the sample for a distance . Such a function could be obtained using a binary collision Monte Carlo code.

Applying this convolution using a RadialGreensSource kernel would then correspond to applying ballistic mixing to the sample. The probability of hitting an atom at all would be cntrolled using the gamma parameter in the kernel.

Design

The RadialGreensFunction user object is derived from ElementUserObject and works in two stages.

  1. In the element loop (in the execute() method) a list of all quadrature points, their locations, indices, and selected variable value is compiled.

  2. In the finalize() method

    1. the list is communicated in parallel

    2. a KD-tree is filled witha ll quadrature point entries (utilizing the nanoflann library bundled with libMesh)

    3. a loop over all QPs is performed and at each QP a (r_cut) radius search in the KD-tree is performed

    4. the results from the search are used to spatially integrate the selected variable field multiplied with the Green's Function and the geometric attenuation .

    5. The integral is normalized to ensure mass conservation

Input Parameters

  • functionGreen's function (distance is substituted for x) without geometrical attenuation

    C++ Type:FunctionName

    Unit:(no unit assumed)

    Controllable:No

    Description:Green's function (distance is substituted for x) without geometrical attenuation

  • r_cutCut-off radius for the Green's function

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:Cut-off radius for the Green's function

Required Parameters

  • blockThe list of blocks (ids or names) that this object will be applied

    C++ Type:std::vector<SubdomainName>

    Controllable:No

    Description:The list of blocks (ids or names) that this object will be applied

  • normalizeFalseNormalize the Green's function integral to one

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Normalize the Green's function integral to one

  • vVariable to gather

    C++ Type:std::vector<VariableName>

    Unit:(no unit assumed)

    Controllable:No

    Description:Variable to gather

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • execute_onTIMESTEP_BEGINThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_BEGIN

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

Execution Scheduling Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Controllable:No

    Description:Determines whether this object is calculated using an implicit or explicit form

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters

Input Files

References

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