DPAPostprocessor

Retrieves the value of the dpa from a DPAUserObjectBase.

Description

This Postprocessor accesses a DPAUserObjectBase user object and obtains the displacement per atom (DPA) from it.

Example Input File Syntax

#
# Constant spectrum (one everywhere between 0 and 1e-6), constant cross section (one)
# K-P model, C-12 atoms, Ed = 30 eV
#
# correct answer 1.183 x 10^9
# computed: 1.183432e+09
#
Ed = 30

[Mesh<<<{"href": "../../syntax/Mesh/index.html"}>>>]
  type = GeneratedMesh
  dim = 1
  xmin = 0
  xmax = 1
  nx = 2
[]

[Problem<<<{"href": "../../syntax/Problem/index.html"}>>>]
  type = FEProblem
  kernel_coverage_check = false
[]

[Variables<<<{"href": "../../syntax/Variables/index.html"}>>>]
  [test_var]
  []
[]

[Functions<<<{"href": "../../syntax/Functions/index.html"}>>>]
  [KP]
    type = ParsedFunction<<<{"description": "Function created by parsing a string", "href": "../functions/MooseParsedFunction.html"}>>>
    expression<<<{"description": "The user defined function."}>>> = 't / 2 / ${Ed}'
  []
[]

[UserObjects<<<{"href": "../../syntax/UserObjects/index.html"}>>>]
  [KPtest]
    type = FunctionDPAUserObject<<<{"description": "Computes the dose in dpa from composition, cross section, damage type, and neutron flux. The damage functions are provided as MOOSE functions where energy is provided via the time arg slot.", "href": "../userobjects/FunctionDPAUserObject.html"}>>>
    damage_reaction_types<<<{"description": "The neutron reaction causing radiation damage"}>>> = 'elastic'
    damage_functions<<<{"description": "Damage functions for each combinations of projectiles and targets."}>>> = 'KP'
    irradiation_time<<<{"description": "Irradiation time used "}>>> = 1
    Z<<<{"description": "The atomic numbers of all present isotopes"}>>> = '6'
    A<<<{"description": "The mass numbers of all present isotopes"}>>> = '12'
    number_densities<<<{"description": "The number densities of all present isotopes"}>>> = '1'

    scalar_flux<<<{"description": "The values of the neutron scalar flux by energy group starting with the highest energy group"}>>> = '1e6'
    energy_group_boundaries<<<{"description": "The neutron flux energy group boundaries in units of eV starting with the highest energy group"}>>> = '1e6 0'
    cross_section<<<{"description": "The values of the cross sections. Each semicolon separated vector contains cross sections for a particular nuclide and reaction type. Each entry must be number of energy groups entries long. One vector must be provided for each nuclide/reaction type combination. The ordering is as follows: if there are reaction typesa and b, and nuclides i, k, and l, the ordering will be xs_ai; xs_ak; xs_al; xs_bi; xs_bk, xs_bl"}>>> = '1'
  []
[]

[Postprocessors<<<{"href": "../../syntax/Postprocessors/index.html"}>>>]
  [dpa]
    type = DPAPostprocessor<<<{"description": "Retrieves the value of the dpa from a DPAUserObjectBase.", "href": "DPAPostprocessor.html"}>>>
    dpa_object<<<{"description": "The neutronics damage object."}>>> = KPtest
  []
[]

[Executioner<<<{"href": "../../syntax/Executioner/index.html"}>>>]
  type = Steady
[]

[Outputs<<<{"href": "../../syntax/Outputs/index.html"}>>>]
  csv<<<{"description": "Output the scalar variable and postprocessors to a *.csv file using the default CSV output."}>>> = true
[]
(tests/userobjects/dpa/verification_1.i)

Input Parameters

  • dpa_objectThe neutronics damage object.

    C++ Type:UserObjectName

    Controllable:No

    Description:The neutronics damage object.

Required Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM, TRANSFER

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

Execution Scheduling Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • outputsVector of output names where you would like to restrict the output of variables(s) associated with this object

    C++ Type:std::vector<OutputName>

    Controllable:No

    Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters

Input Files

References

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