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TiledMeshGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://www.mooseframework.org
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
18 {
19 public:
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23 
24  std::unique_ptr<MeshBase> generate() override;
25 
26 protected:
28  std::unique_ptr<MeshBase> & _input;
29 
34 };
Real _x_width
The mesh width in the x, y and z directions.
TiledMeshGenerator(const InputParameters &parameters)
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
std::unique_ptr< MeshBase > & _input
Mesh that possibly comes from another generator.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
static InputParameters validParams()
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
const InputParameters & parameters() const
Get the parameters of the object.
Take an input mesh and repeat it in the x,y and z directions.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32