17   params.
addParam<
bool>(
"use_auto_area_func",
    19                         "Use the automatic area function for the triangle meshing region.");
    21       "auto_area_func_default_size",
    23       "Background size for automatic area function, or 0 to use non background size");
    24   params.
addParam<
Real>(
"auto_area_func_default_size_dist",
    26                         "Effective distance of background size for automatic area "    27                         "function, or negative to use non background size");
    28   params.
addParam<
unsigned int>(
"auto_area_function_num_points",
    30                                 "Maximum number of nearest points used for the inverse distance "    31                                 "interpolation algorithm for automatic area function calculation.");
    33       "auto_area_function_power",
    35       "auto_area_function_power>0",
    36       "Polynomial power of the inverse distance interpolation algorithm for automatic area "    37       "function calculation.");
    39   params.
addClassDescription(
"Base class for Delaunay mesh generators applied to a surface.");
    42       "use_auto_area_func auto_area_func_default_size auto_area_func_default_size_dist "    43       "auto_area_function_num_points auto_area_function_power",
    44       "Automatic triangle meshing area control");
    51     _use_auto_area_func(getParam<bool>(
"use_auto_area_func")),
    52     _auto_area_func_default_size(getParam<
Real>(
"auto_area_func_default_size")),
    53     _auto_area_func_default_size_dist(getParam<
Real>(
"auto_area_func_default_size_dist")),
    54     _auto_area_function_num_points(getParam<unsigned 
int>(
"auto_area_function_num_points")),
    55     _auto_area_function_power(getParam<
Real>(
"auto_area_function_power"))
 
static InputParameters validParams()
static InputParameters validParams()
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
SurfaceDelaunayGeneratorBase(const InputParameters ¶meters)
MeshGenerators are objects that can modify or add to an existing mesh. 
void ErrorVector unsigned int