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RenameBoundaryGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
18 {
19 public:
21 
23 
24  std::unique_ptr<MeshBase> generate() override;
25 
26 protected:
27  std::unique_ptr<MeshBase> & _input;
28 
30  std::vector<BoundaryName> _old_boundary;
32  std::vector<BoundaryName> _new_boundary;
37 };
std::unique_ptr< MeshBase > & _input
MeshGenerator for re-numbering or re-naming boundaries.
std::vector< BoundaryName > _old_boundary
The old boundaries.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
std::vector< BoundaryName > _new_boundary
The new boundaries.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
static InputParameters validParams()
RenameBoundaryGenerator(const InputParameters &parameters)
const InputParameters & parameters() const
Get the parameters of the object.
std::string _new_boundary_param_name
The name of the parameter that specifies the new boundaries.
std::string _old_boundary_param_name
The name of the parameter that specifies the old boundaries.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32