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RenameBlockGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
18 {
19 public:
21 
23 
24  std::unique_ptr<MeshBase> generate() override;
25 
26 protected:
27  std::unique_ptr<MeshBase> & _input;
28 
29 private:
31  std::vector<SubdomainName> _old_block;
33  std::vector<SubdomainName> _new_block;
35  std::string _old_block_param_name;
36 };
std::vector< SubdomainName > _old_block
The old blocks.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
MeshGenerator for re-numbering or re-naming blocks.
RenameBlockGenerator(const InputParameters &parameters)
std::unique_ptr< MeshBase > & _input
static InputParameters validParams()
std::string _old_block_param_name
The name of the parameter that specifies the old blocks.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
std::vector< SubdomainName > _new_block
The new blocks.
const InputParameters & parameters() const
Get the parameters of the object.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32