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RenameBlockGenerator.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "MeshGenerator.h"
13
18{
19public:
21
23
24 std::unique_ptr<MeshBase> generate() override;
25
26protected:
27 std::unique_ptr<MeshBase> & _input;
28
29private:
31 std::vector<SubdomainName> _old_block;
33 std::vector<SubdomainName> _new_block;
36};
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
MeshGenerators are objects that can modify or add to an existing mesh.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131
MeshGenerator for re-numbering or re-naming blocks.
std::vector< SubdomainName > _old_block
The old blocks.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
std::vector< SubdomainName > _new_block
The new blocks.
std::unique_ptr< MeshBase > & _input
static InputParameters validParams()
std::string _old_block_param_name
The name of the parameter that specifies the old blocks.