24 std::unique_ptr<MeshBase>
generate()
override;
std::vector< SubdomainName > _old_block
The old blocks.
MeshGenerator for re-numbering or re-naming blocks.
RenameBlockGenerator(const InputParameters ¶meters)
std::unique_ptr< MeshBase > & _input
static InputParameters validParams()
std::string _old_block_param_name
The name of the parameter that specifies the old blocks.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
std::vector< SubdomainName > _new_block
The new blocks.
const InputParameters & parameters() const
Get the parameters of the object.
MeshGenerators are objects that can modify or add to an existing mesh.