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RandomPartitioner.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 // MOOSE includes
13 #include "MoosePartitioner.h"
14 
19 {
20 public:
21  RandomPartitioner(const InputParameters & params);
22  virtual ~RandomPartitioner();
23 
25 
26  virtual std::unique_ptr<Partitioner> clone() const override;
27 
28 protected:
29  virtual void _do_partition(MeshBase & mesh, const unsigned int n) override;
30 
32  const unsigned int _num_procs;
33 };
virtual ~RandomPartitioner()
MeshBase & mesh
RandomPartitioner(const InputParameters &params)
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
static InputParameters validParams()
virtual void _do_partition(MeshBase &mesh, const unsigned int n) override
const unsigned int _num_procs
Total number of processors.
virtual std::unique_ptr< Partitioner > clone() const override
Base class for MOOSE partitioner.
Partitions a mesh randomly using element ids as the seed for the generator.