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PolyLineMeshGenerator.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "MeshGenerator.h"
13
19{
20public:
22
24
25 std::unique_ptr<MeshBase> generate() override;
26
27protected:
29 const std::vector<Point> _points;
30
32 const bool _loop;
33
35 const BoundaryName _start_boundary, _end_boundary;
36
38 const std::vector<unsigned int> _nums_edges_between_points;
39};
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
MeshGenerators are objects that can modify or add to an existing mesh.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131
Generates a polyline (open ended or looped) of Edge elements through a series of nodal locations and ...
const std::vector< Point > _points
The points defining the polyline, in order.
const bool _loop
Whether edges should form a closed loop.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
static InputParameters validParams()
const BoundaryName _start_boundary
Boundary names to assign to (non-looped) polyline start and end.
const BoundaryName _end_boundary
const std::vector< unsigned int > _nums_edges_between_points
How many Edge elements to build between each point pair.