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PolyLineMeshGenerator.h
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2 //* https://mooseframework.inl.gov
3 //*
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6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
19 {
20 public:
22 
24 
25  std::unique_ptr<MeshBase> generate() override;
26 
27 protected:
29  const std::vector<Point> _points;
30 
32  const bool _loop;
33 
35  const BoundaryName _start_boundary, _end_boundary;
36 
38  const unsigned int _num_edges_between_points;
39 };
Generates a polyline (open ended or looped) of Edge elements through a series of nodal locations and ...
static InputParameters validParams()
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
const BoundaryName _start_boundary
Boundary names to assign to (non-looped) polyline start and end.
PolyLineMeshGenerator(const InputParameters &parameters)
const bool _loop
Whether edges should form a closed loop.
const BoundaryName _end_boundary
const std::vector< Point > _points
The points defining the polyline, in order.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const InputParameters & parameters() const
Get the parameters of the object.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32
const unsigned int _num_edges_between_points
How many Edge elements to build between each point pair.