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PerfNode.h File Reference

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Classes

class  PerfNode
 A node in the PerfGraph. More...
 

Functions

void dataStore (std::ostream &stream, const std::unique_ptr< PerfNode > &node, void *context)
 
void dataLoad (std::istream &stream, const std::unique_ptr< PerfNode > &node, void *context)
 

Function Documentation

◆ dataLoad()

void dataLoad ( std::istream &  stream,
const std::unique_ptr< PerfNode > &  node,
void context 
)

Definition at line 79 of file PerfNode.C.

80 {
81  std::string name;
82  // When we recursively add children, we grab the name before recursing into
83  // dataLoad(), so only load the name if we're on the root
84  if (node.get() == &static_cast<PerfGraph *>(perf_graph)->rootNode())
85  dataLoad(stream, name, nullptr);
86 
87  std::chrono::steady_clock::duration total_time;
88  dataLoad(stream, total_time, nullptr);
89  node->_total_time += total_time;
90 
91  long unsigned int num_calls;
92  dataLoad(stream, num_calls, nullptr);
93  node->_num_calls += num_calls;
94 
95  long unsigned int total_memory;
96  dataLoad(stream, total_memory, nullptr);
97  node->_total_memory += total_memory;
98 
99  // Recursively add the children
100  // If a matching child exists with the same name, the time/calls/memory will be appended
101  // to said node. If a node does not exist with the same name, it will be created
102  std::size_t num_children;
103  dataLoad(stream, num_children, nullptr);
104  std::size_t i = 0;
105  while (i++ < num_children)
106  {
107  dataLoad(stream, name, nullptr);
108  const auto id = moose::internal::getPerfGraphRegistry().sectionID(name);
109  node->getChild(id); // creates the child if it does not exist
110 
111  const auto & child = node->_children[id];
112  dataLoad(stream, child, perf_graph);
113  }
114 }
std::string name(const ElemQuality q)
void dataLoad(std::istream &stream, const std::unique_ptr< PerfNode > &node, void *perf_graph)
Definition: PerfNode.C:79
PerfID sectionID(const std::string &section_name) const
Given a name return the PerfID The name of the section.
The PerfGraph will hold the master list of all registered performance segments and the head PerfNode...
Definition: PerfGraph.h:43
PerfGraphRegistry & getPerfGraphRegistry()
Get the global PerfGraphRegistry singleton.

◆ dataStore()

void dataStore ( std::ostream &  stream,
const std::unique_ptr< PerfNode > &  node,
void context 
)

Definition at line 58 of file PerfNode.C.

59 {
60  // We store the name instead of the ID because the ID could change in recover
61  std::string name = moose::internal::getPerfGraphRegistry().sectionInfo(node->id())._name;
62  dataStore(stream, name, nullptr);
63 
64  dataStore(stream, node->_total_time, nullptr);
65  dataStore(stream, node->_num_calls, nullptr);
66  dataStore(stream, node->_total_memory, nullptr);
67 
68  // Recursively add all of the children
69  std::size_t num_children = node->children().size();
70  dataStore(stream, num_children, nullptr);
71  for (auto & id_child_pair : node->_children)
72  {
73  const auto & child = id_child_pair.second;
74  dataStore(stream, child, nullptr);
75  }
76 }
std::string name(const ElemQuality q)
const PerfGraphSectionInfo & sectionInfo(const PerfID section_id) const
Given a PerfID return the PerfGraphSectionInfo The ID.
void dataStore(std::ostream &stream, const std::unique_ptr< PerfNode > &node, void *)
Definition: PerfNode.C:58
PerfGraphRegistry & getPerfGraphRegistry()
Get the global PerfGraphRegistry singleton.