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NumElements.h
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2 //* https://mooseframework.inl.gov
3 //*
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6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
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9 
10 #pragma once
11 
12 #include "GeneralPostprocessor.h"
13 
18 {
19 public:
21 
23 
24  virtual void initialize() override {}
25  virtual void execute() override {}
26 
27  virtual Real getValue() const override;
28 
29 private:
30  enum class ElemFilter
31  {
32  ACTIVE,
33  TOTAL,
34  };
35 
38 
40  const MeshBase & _mesh;
41 };
virtual void initialize() override
Called before execute() is ever called so that data can be cleared.
Definition: NumElements.h:24
NumElements(const InputParameters &parameters)
Definition: NumElements.C:32
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
const MeshBase & _mesh
Mesh to act on.
Definition: NumElements.h:40
This class is here to combine the Postprocessor interface and the base class Postprocessor object alo...
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
Counts the number of elements in the entire mesh.
Definition: NumElements.h:17
virtual Real getValue() const override
This will get called to actually grab the final value the postprocessor has calculated.
Definition: NumElements.C:40
const InputParameters & parameters() const
Get the parameters of the object.
virtual void execute() override
Execute method.
Definition: NumElements.h:25
const ElemFilter _filt
Whether to count all elements or only the active ones.
Definition: NumElements.h:37
static InputParameters validParams()
Definition: NumElements.C:19