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NumElements.h
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1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
13
18{
19public:
21
23
24 virtual void initialize() override {}
25 virtual void execute() override {}
26
27 virtual Real getValue() const override;
28
29private:
30 enum class ElemFilter
31 {
32 ACTIVE,
33 TOTAL,
34 };
35
38
40 const MeshBase & _mesh;
41};
This class is here to combine the Postprocessor interface and the base class Postprocessor object alo...
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131
Counts the number of elements in the entire mesh.
Definition NumElements.h:18
const ElemFilter _filt
Whether to count all elements or only the active ones.
Definition NumElements.h:37
static InputParameters validParams()
Definition NumElements.C:19
const MeshBase & _mesh
Mesh to act on.
Definition NumElements.h:40
virtual Real getValue() const override
This will get called to actually grab the final value the postprocessor has calculated.
Definition NumElements.C:40
virtual void execute() override
Execute method.
Definition NumElements.h:25
virtual void initialize() override
Called before execute() is ever called so that data can be cleared.
Definition NumElements.h:24