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NearestPointIntegralVariablePostprocessor.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12// MOOSE includes
13#include "NearestPointBase.h"
21 : public NearestPointBase<ElementIntegralVariablePostprocessor,
22 ElementVariableVectorPostprocessor>
23{
24public:
26
28
29 virtual Real spatialValue(const Point & point) const override;
30
31 Real userObjectValue(unsigned int i) const;
32
33 unsigned int nearestPointIndex(const Point & point) const;
34
35 virtual void finalize() override;
36
37protected:
38 virtual const std::vector<Point> spatialPoints() const override { return getPoints(); }
39
41};
std::vector< Real > VectorPostprocessorValue
Definition MooseTypes.h:231
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
This UserObject computes averages of a variable storing partial sums for the specified number of inte...
virtual const std::vector< Point > & getPoints() const
Get the points at which the nearest operation is performed.
Given a list of points this object computes the variable integral closest to each one of those points...
virtual Real spatialValue(const Point &point) const override
Given a Point return the integral value associated with the layer that point falls in for the layered...
virtual const std::vector< Point > spatialPoints() const override