Given a list of points this object computes the variable integral closest to each one of those points...
static InputParameters validParams()
virtual Real spatialValue(const Point &point) const override
Given a Point return the integral value associated with the layer that point falls in for the layered...
Real userObjectValue(unsigned int i) const
virtual const std::vector< Point > spatialPoints() const override
unsigned int nearestPointIndex(const Point &point) const
VectorPostprocessorValue & _np_post_processor_values