https://mooseframework.inl.gov
NearestNodeNumber.h
Go to the documentation of this file.
1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "GeneralPostprocessor.h"
13 #include "NearestNodeNumberUO.h"
14 
19 {
20 public:
22 
24 
25  virtual void execute() override{};
26  virtual void initialize() override{};
27  virtual PostprocessorValue getValue() const override;
28 
29 private:
32 };
static InputParameters validParams()
virtual PostprocessorValue getValue() const override
This will get called to actually grab the final value the postprocessor has calculated.
const NearestNodeNumberUO & _nnn
The nearest node number UserObject that does all the work.
virtual void initialize() override
Called before execute() is ever called so that data can be cleared.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
This class is here to combine the Postprocessor interface and the base class Postprocessor object alo...
Given a NearestNodeNumberUO, outputs the nearest node number to a given point.
NearestNodeNumber(const InputParameters &parameters)
Real PostprocessorValue
various MOOSE typedefs
Definition: MooseTypes.h:202
virtual void execute() override
Execute method.
Finds the nearest node to a given point.
const InputParameters & parameters() const
Get the parameters of the object.