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NearestNodeNumber.h
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2 //* https://mooseframework.inl.gov
3 //*
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6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "GeneralPostprocessor.h"
13 #include "NearestNodeNumberUO.h"
14 
19 {
20 public:
22 
24 
25  virtual void execute() override{};
26  virtual void initialize() override{};
27  virtual PostprocessorValue getValue() const override;
28 
29 private:
32 };
static InputParameters validParams()
virtual PostprocessorValue getValue() const override
This will get called to actually grab the final value the postprocessor has calculated.
const NearestNodeNumberUO & _nnn
The nearest node number UserObject that does all the work.
virtual void initialize() override
Called before execute() is ever called so that data can be cleared.
const InputParameters & parameters() const
Get the parameters of the object.
Definition: MooseBase.h:127
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
This class is here to combine the Postprocessor interface and the base class Postprocessor object alo...
Given a NearestNodeNumberUO, outputs the nearest node number to a given point.
NearestNodeNumber(const InputParameters &parameters)
Real PostprocessorValue
various MOOSE typedefs
Definition: MooseTypes.h:202
virtual void execute() override
Execute method.
Finds the nearest node to a given point.