Computes the distance from a block or boundary to another boundary.
static InputParameters validParams()
Finds the nearest node to each node in boundary1 to each node in boundary2 and the other way around...
virtual Real computeValue() override
Compute and return the value of the aux variable.
NearestNodeDistanceAux(const InputParameters ¶meters)
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
NearestNodeLocator & _nearest_node
const InputParameters & parameters() const
Get the parameters of the object.