Computes the distance from a block or boundary to another boundary.
static InputParameters validParams()
Finds the nearest node to each node in boundary1 to each node in boundary2 and the other way around...
const InputParameters & parameters() const
Get the parameters of the object.
virtual Real computeValue() override
Compute and return the value of the aux variable.
NearestNodeDistanceAux(const InputParameters ¶meters)
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
NearestNodeLocator & _nearest_node