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MoveNodeGenerator.h
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1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "MeshGenerator.h"
13
18{
19public:
21
23
24 std::unique_ptr<MeshBase> generate() override;
25
26protected:
28 std::unique_ptr<MeshBase> & _input;
29
31 const std::vector<dof_id_type> _node_id;
32
34 const std::vector<Point> * _new_position;
35
37 const std::vector<Point> * _shift_position;
38};
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
MeshGenerators are objects that can modify or add to an existing mesh.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131
Modifies the position of one or more node(s)
static InputParameters validParams()
const std::vector< Point > * _shift_position
The shift(s) to apply to each node.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
std::unique_ptr< MeshBase > & _input
Mesh that possibly comes from another generator.
const std::vector< dof_id_type > _node_id
The id(s) of the node(s) to be moved.
const std::vector< Point > * _new_position
The new position(s) of the node.