24 std::unique_ptr<MeshBase>
generate()
override;
const std::vector< Point > * _new_position
The new position(s) of the node.
const std::vector< Point > * _shift_position
The shift(s) to apply to each node.
MoveNodeGenerator(const InputParameters ¶meters)
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
Modifies the position of one or more node(s)
const std::vector< dof_id_type > _node_id
The id(s) of the node(s) to be moved.
const InputParameters & parameters() const
Get the parameters of the object.
std::unique_ptr< MeshBase > & _input
Mesh that possibly comes from another generator.
MeshGenerators are objects that can modify or add to an existing mesh.
static InputParameters validParams()