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MeshCollectionGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 #include "libmesh/replicated_mesh.h"
14 #include "MooseEnum.h"
15 
20 {
21 public:
23 
25 
26  std::unique_ptr<MeshBase> generate() override;
27 
28 protected:
30  const std::vector<MeshGeneratorName> & _input_names;
31 
32  // Holds pointers to the mesh smart pointers (to be populated later).
33  const std::vector<std::unique_ptr<MeshBase> *> _meshes;
34 };
const std::vector< std::unique_ptr< MeshBase > * > _meshes
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
static InputParameters validParams()
MeshCollectionGenerator(const InputParameters &parameters)
const InputParameters & parameters() const
Get the parameters of the object.
Collects multiple meshes into a single (unconnected) mesh.
const std::vector< MeshGeneratorName > & _input_names
The mesh generators to read.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32