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MeshCollectionGenerator.h
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1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "MeshGenerator.h"
13#include "libmesh/replicated_mesh.h"
14#include "MooseEnum.h"
15
20{
21public:
23
25
26 std::unique_ptr<MeshBase> generate() override;
27
28protected:
30 const std::vector<MeshGeneratorName> & _input_names;
31
32 // Holds pointers to the mesh smart pointers (to be populated later).
33 const std::vector<std::unique_ptr<MeshBase> *> _meshes;
34};
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
Collects multiple meshes into a single (unconnected) mesh.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const std::vector< std::unique_ptr< MeshBase > * > _meshes
static InputParameters validParams()
const std::vector< MeshGeneratorName > & _input_names
The mesh generators to read.
MeshGenerators are objects that can modify or add to an existing mesh.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131