Builds lists and maps that help in knowing which physical hardware nodes each rank is on...
static InputParameters validParams()
HardwareIDAux(const InputParameters ¶meters)
const RankMap & _rank_map
"Paints" the ID of of the physical "node" in the cluster the element is located on.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
const InputParameters & parameters() const
Get the parameters of the object.
virtual Real computeValue() override
Compute and return the value of the aux variable.