24 std::unique_ptr<MeshBase>
generate()
override;
const Point _mesh_1_shift
Translation applied to the first input mesh.
const MeshGeneratorName _input_name_2
Name of the mesh which contains the second input boundary.
const Point _mesh_2_shift
Translation applied to the second input mesh.
std::unique_ptr< MeshBase > & _input_2
The mesh which contains the second input boundary.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const boundary_id_type _begin_side_boundary_id
ID to be assigned to the boundary that connects the starting points of positions_vectors.
const boundary_id_type _end_side_boundary_id
ID to be assigned to the boundary that connects the ending points of positions_vectors.
const boundary_id_type _input_boundary_1_id
ID to be assigned to the boundary that corresponds to the input boundary on the first input mesh...
std::unique_ptr< MeshBase > & _input_1
The mesh which contains the first input boundary.
This FillBetweenSidesetsGenerator object is designed to generate a transition layer to connect two bo...
const std::vector< BoundaryName > _boundary_2
Name of the second input boundary for the transition layer generation.
static InputParameters validParams()
const Real _bias_parameter
A parameter used to set up mesh biasing of the layers.
const boundary_id_type _input_boundary_2_id
ID to be assigned to the boundary that corresponds to the input boundary on the second input mesh...
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
const Real _sigma
Parameter used for Gaussian blurring of local node density.
const subdomain_id_type _block_id
Subdomain ID to be assigned to the generated transition layer.
FillBetweenSidesetsGenerator(const InputParameters ¶meters)
const InputParameters & parameters() const
Get the parameters of the object.
const bool _keep_inputs
Whether the input meshes are retained in the output.
const bool _use_quad_elements
A boolean parameter to determine whether QUAD4 elements are used instead of TRI3 elements.
const unsigned int _num_layers
Number of sublayers of the mesh to be generated.
MeshGenerators are objects that can modify or add to an existing mesh.
const std::vector< BoundaryName > _boundary_1
Name of the first input boundary for the transition layer generation.
const MeshGeneratorName _input_name_1
Name of the mesh which contains the first input boundary.