24 std::unique_ptr<MeshBase>
generate()
override;
const boundary_id_type _begin_side_boundary_id
ID to be assigned to the boundary that connects the starting points of positions_vectors.
const Real _sigma
Gaussian parameter used to smoothen local node density using Gaussian blurring.
const boundary_id_type _end_side_boundary_id
ID to be assigned to the boundary that connects the ending points of positions_vectors.
This FillBetweenPointVectorsGenerator object is designed to generate a transition layer with two side...
const boundary_id_type _input_boundary_1_id
ID to be assigned to the boundary that corresponds to positions_vector_1.
const std::vector< Point > _positions_vector_1
Vector of Points of the first side.
const subdomain_id_type _block_id
Subdomain ID to be assigned to the generated transition layer.
static InputParameters validParams()
const boundary_id_type _input_boundary_2_id
ID to be assigned to the boundary that corresponds to positions_vector_2.
const Real _bias_parameter
A parameter used to set up mesh biasing of the layers.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const std::vector< Point > _positions_vector_2
Vector of Points of the second side.
const unsigned int _num_layers
Number of sublayers of the mesh to be generated.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
const InputParameters & parameters() const
Get the parameters of the object.
FillBetweenPointVectorsGenerator(const InputParameters ¶meters)
MeshGenerators are objects that can modify or add to an existing mesh.
const bool _use_quad_elements
A boolean parameter to determine whether QUAD4 elements are used instead of TRI3 elements.