15 #include "libmesh/point_neighbor_coupling.h" 29 "element_side_neighbor_layers>=1 & element_side_neighbor_layers<=10",
30 "The number of additional geometric elements to make available when " 31 "using distributed mesh. No effect with replicated mesh.");
46 std::unique_ptr<GhostingFunctor>
55 std::ostringstream oss;
56 std::string layers =
_layers == 1 ?
"layer" :
"layers";
58 oss <<
"ElementPointNeighborLayers (" <<
_layers <<
" " << layers <<
')';
76 auto functor = std::make_unique<PointNeighborCoupling>();
registerMooseObject("MooseApp", ElementPointNeighborLayers)
The following methods are specializations for using the libMesh::Parallel::packed_range_* routines fo...
virtual std::string getInfo() const override
Method for returning relationship manager information (suitable for console output).
ElementPointNeighborLayers is used to increase the halo or stencil depth of each processor's partitio...
Factory & getFactory()
Retrieve a writable reference to the Factory associated with this App.
std::unique_ptr< GhostingFunctor > _functor
MooseApp & _app
The MOOSE application this is associated with.
virtual bool baseGreaterEqual(const RelationshipManager &rhs) const
Whether the base class provides more or the same amount and type of ghosting as the rhs...
RelationshipManagers are used for describing what kinds of non-local resources are needed for an obje...
static InputParameters validParams()
virtual bool operator>=(const RelationshipManager &rhs) const override
Whether this relationship manager provides more or the same amount and type of ghosting as the rhs...
ElementPointNeighborLayers(const InputParameters ¶meters)
unsigned short _layers
Size of the halo or stencil of elements available in each local processors partition.
static InputParameters validParams()
Intermediate base class for RelationshipManagers that are simply built using ghosting functors...
virtual std::unique_ptr< GhostingFunctor > clone() const override
A clone() is needed because GhostingFunctor can not be shared between different meshes.
virtual void internalInitWithMesh(const MeshBase &) override
Called before this RM is attached.