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CSGOnlyAction.h
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1 //* This file is part of the MOOSE framework
2 //* https://www.mooseframework.org
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "Action.h"
13 
17 class CSGOnlyAction : public Action
18 {
19 public:
21 
22  CSGOnlyAction(const InputParameters & params);
23 
24  virtual void act() override;
25 
26 protected:
27  std::unique_ptr<CSG::CSGBase> _csg_obj;
28 };
virtual void act() override
Method to add objects to the simulation or perform other setup tasks.
Definition: CSGOnlyAction.C:28
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
Base class for actions.
Definition: Action.h:33
CSGOnlyAction(const InputParameters &params)
Definition: CSGOnlyAction.C:25
static InputParameters validParams()
Definition: CSGOnlyAction.C:20
Outputs the Constructive Solid Geometry to file then exits.
Definition: CSGOnlyAction.h:17
std::unique_ptr< CSG::CSGBase > _csg_obj
Definition: CSGOnlyAction.h:27