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BoundaryElementConversionGenerator.h
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1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "MeshGenerator.h"
13
19{
20public:
22
24
25 std::unique_ptr<MeshBase> generate() override;
26
27protected:
29 std::unique_ptr<MeshBase> & _input;
31 const std::vector<BoundaryName> _boundary_names;
36};
Convert the elements involved in a set of external boundaries to ensure that the boundary set only co...
std::unique_ptr< MeshBase > & _input
Mesh that possibly comes from another generator.
const unsigned int _conversion_element_layer_number
Number of layers of elements to be converted.
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const bool _external_boundaries_checking
Whether to check if the provided boundaries are external.
const std::vector< BoundaryName > _boundary_names
The boundaries to convert the neighboring elements of.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system.
MeshGenerators are objects that can modify or add to an existing mesh.
const InputParameters & parameters() const
Get the parameters of the object.
Definition MooseBase.h:131