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BoundaryElementConversionGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
19 {
20 public:
22 
24 
25  std::unique_ptr<MeshBase> generate() override;
26 
27 protected:
29  std::unique_ptr<MeshBase> & _input;
31  const std::vector<BoundaryName> _boundary_names;
36 };
std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
Convert the elements involved in a set of external boundaries to ensure that the boundary set only co...
const unsigned int _conversion_element_layer_number
Number of layers of elements to be converted.
const InputParameters & parameters() const
Get the parameters of the object.
Definition: MooseBase.h:127
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
std::unique_ptr< MeshBase > & _input
Mesh that possibly comes from another generator.
BoundaryElementConversionGenerator(const InputParameters &parameters)
const bool _external_boundaries_checking
Whether to check if the provided boundaries are external.
const std::vector< BoundaryName > _boundary_names
The boundaries to convert the neighboring elements of.
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32