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BoundaryDeletionGenerator.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshGenerator.h"
13 
15 {
16 public:
18 
20 
21  virtual std::unique_ptr<MeshBase> generate() override;
22 
23 protected:
25  std::unique_ptr<MeshBase> & _input;
27  const std::vector<BoundaryName> _boundary_names;
28 };
static InputParameters validParams()
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
virtual std::unique_ptr< MeshBase > generate() override
Generate / modify the mesh.
const std::vector< BoundaryName > _boundary_names
The boundaries to be removed.
const InputParameters & parameters() const
Get the parameters of the object.
std::unique_ptr< MeshBase > & _input
The input mesh.
BoundaryDeletionGenerator(const InputParameters &parameters)
MeshGenerators are objects that can modify or add to an existing mesh.
Definition: MeshGenerator.h:32