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AddMaterialAction.C
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3 //*
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6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
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9 
10 #include "AddMaterialAction.h"
11 #include "FEProblem.h"
12 
13 registerMooseAction("MooseApp", AddMaterialAction, "add_material");
14 
17 {
19  params.addClassDescription("Add a Material object to the simulation.");
20  return params;
21 }
22 
24 
25 void
27 {
28 #ifdef MOOSE_KOKKOS_ENABLED
30  _problem->addKokkosMaterial(_type, _name, _moose_object_pars);
31  else
32 #endif
33  {
34  if (!_moose_object_pars.get<bool>("_interface"))
35  _problem->addMaterial(_type, _name, _moose_object_pars);
36  else
37  _problem->addInterfaceMaterial(_type, _name, _moose_object_pars);
38  }
39 }
AddMaterialAction(const InputParameters &params)
const std::string & _name
The name of this class.
Definition: MooseBase.h:363
static InputParameters validParams()
std::vector< std::pair< R1, R2 > > get(const std::string &param1, const std::string &param2) const
Combine two vector parameters into a single vector of pairs.
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
static const std::string kokkos_object_param
The name of the parameter that indicates an object is a Kokkos functor.
Definition: MooseBase.h:64
std::string _type
The Object type that is being created.
InputParameters _moose_object_pars
The parameters for the object to be created.
virtual void act() override
Method to add objects to the simulation or perform other setup tasks.
void addClassDescription(const std::string &doc_string)
This method adds a description of the class that will be displayed in the input file syntax dump...
std::shared_ptr< FEProblemBase > & _problem
Convenience reference to a problem this action works on.
Definition: Action.h:178
registerMooseAction("MooseApp", AddMaterialAction, "add_material")
static InputParameters validParams()
bool isParamValid(const std::string &name) const
This method returns parameters that have been initialized in one fashion or another, i.e.