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AddMaterialAction.C
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3 //*
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5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
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9 
10 #include "AddMaterialAction.h"
11 #include "FEProblem.h"
12 
13 registerMooseAction("MooseApp", AddMaterialAction, "add_material");
14 
15 template <>
18 {
20 }
21 
23 
24 void
26 {
27  if (Registry::isADObj(_type + "<RESIDUAL>"))
28  {
29  _problem->addADResidualMaterial(_type + "<RESIDUAL>", _name + "_residual", _moose_object_pars);
30  _problem->addADJacobianMaterial(_type + "<JACOBIAN>", _name + "_jacobian", _moose_object_pars);
31  _problem->haveADObjects(true);
32  }
33  else
34  _problem->addMaterial(_type, _name, _moose_object_pars);
35 }
static bool isADObj(const std::string &name)
Definition: Registry.C:110
The main MOOSE class responsible for handling user-defined parameters in almost every MOOSE system...
std::string _name
The name of the action.
Definition: Action.h:177
InputParameters validParams< AddMaterialAction >()
InputParameters validParams< MooseObjectAction >()
std::string _type
The Object type that is being created.
InputParameters _moose_object_pars
The parameters for the object to be created.
virtual void act() override
Method to add objects to the simulation or perform other setup tasks.
std::shared_ptr< FEProblemBase > & _problem
Convenience reference to a problem this action works on.
Definition: Action.h:216
registerMooseAction("MooseApp", AddMaterialAction, "add_material")
AddMaterialAction(InputParameters params)