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ray_tracing
include
raytracing
TraceRayBndElement.h
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//* This file is part of the MOOSE framework
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//* https://mooseframework.inl.gov
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//*
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//* All rights reserved, see COPYRIGHT for full restrictions
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//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
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//*
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//* Licensed under LGPL 2.1, please see LICENSE for details
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//* https://www.gnu.org/licenses/lgpl-2.1.html
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#pragma once
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#include "
BndElement.h
"
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#include "
ElemExtrema.h
"
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struct
TraceRayBndElement
:
ConstBndElement
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{
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TraceRayBndElement
(
const
Elem *
elem
,
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const
unsigned
short
side
,
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const
BoundaryID
bnd_id
,
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const
ElemExtrema
&
extrema
)
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:
ConstBndElement
(
elem
,
side
,
bnd_id
),
extrema
(
extrema
)
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{
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}
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ElemExtrema
extrema
;
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};
TraceRayBndElement::extrema
ElemExtrema extrema
Definition:
TraceRayBndElement.h:29
BndElement.h
ConstBndElement
TraceRayBndElement
A specialized ConstBndElement to be used in ray tracing that also holds the element extrema intersect...
Definition:
TraceRayBndElement.h:19
ElemExtrema
Helper for defining if at an element's edge, vertex, or neither.
Definition:
ElemExtrema.h:25
BoundaryID
boundary_id_type BoundaryID
TraceRayBndElement::TraceRayBndElement
TraceRayBndElement(const Elem *elem, const unsigned short side, const BoundaryID bnd_id, const ElemExtrema &extrema)
Definition:
TraceRayBndElement.h:21
ConstBndElement::bnd_id
BoundaryID bnd_id
ConstBndElement::elem
const Elem * elem
ConstBndElement::side
unsigned short int side
ElemExtrema.h
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