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SphereSurfaceMeshGenerator.C
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9 
11 #include "CastUniquePointer.h"
12 
13 // libMesh includes
14 #include "libmesh/face_tri3.h"
15 #include "libmesh/mesh_modification.h"
16 #include "libmesh/mesh_refinement.h"
17 #include "libmesh/sphere.h"
18 #include "libmesh/unstructured_mesh.h"
19 #include "libmesh/replicated_mesh.h"
20 
22 
25 {
27  params.addClassDescription(
28  "Generated sphere mesh - a two dimensional manifold embedded in three dimensional space");
29  params.addParam<Real>("radius", 1.0, "Sphere radius");
30  params.addParam<Point>("center", Point(0, 0, 0), "Center of the sphere");
31  params.addParam<unsigned int>(
32  "depth", 3, "Iteration steps in the triangle bisection construction");
33  return params;
34 }
35 
37  : MeshGenerator(parameters),
38  _radius(getParam<Real>("radius")),
39  _center(getParam<Point>("center")),
40  _depth(getParam<unsigned int>("depth"))
41 {
42 }
43 
44 std::unique_ptr<MeshBase>
46 {
47  // Have MOOSE construct the correct libMesh::Mesh object using Mesh block and CLI parameters.
48  auto mesh = buildMeshBaseObject();
49  mesh->set_mesh_dimension(2);
50  mesh->set_spatial_dimension(3);
51 
52  const Sphere sphere(_center, _radius);
53 
54  // icosahedron points (using golden ratio rectangle construction)
55  const Real phi = (1.0 + std::sqrt(5.0)) / 2.0;
56  const Real X = std::sqrt(1.0 / (phi * phi + 1.0));
57  const Real Z = X * phi;
58  const Point vdata[12] = {{-X, 0.0, Z},
59  {X, 0.0, Z},
60  {-X, 0.0, -Z},
61  {X, 0.0, -Z},
62  {0.0, Z, X},
63  {0.0, Z, -X},
64  {0.0, -Z, X},
65  {0.0, -Z, -X},
66  {Z, X, 0.0},
67  {-Z, X, 0.0},
68  {Z, -X, 0.0},
69  {-Z, -X, 0.0}};
70  for (unsigned int i = 0; i < 12; ++i)
71  mesh->add_point(vdata[i] * _radius + _center, i);
72 
73  // icosahedron faces
74  const unsigned int tindices[20][3] = {{0, 4, 1}, {0, 9, 4}, {9, 5, 4}, {4, 5, 8}, {4, 8, 1},
75  {8, 10, 1}, {8, 3, 10}, {5, 3, 8}, {5, 2, 3}, {2, 7, 3},
76  {7, 10, 3}, {7, 6, 10}, {7, 11, 6}, {11, 0, 6}, {0, 1, 6},
77  {6, 1, 10}, {9, 0, 11}, {9, 11, 2}, {9, 2, 5}, {7, 2, 11}};
78  for (unsigned int i = 0; i < 20; ++i)
79  {
80  Elem * elem = mesh->add_elem(new Tri3);
81  elem->set_node(0) = mesh->node_ptr(tindices[i][0]);
82  elem->set_node(1) = mesh->node_ptr(tindices[i][1]);
83  elem->set_node(2) = mesh->node_ptr(tindices[i][2]);
84  }
85 
86  // we need to prepare distributed meshes before using refinement
87  if (!mesh->is_replicated())
88  mesh->prepare_for_use();
89 
90  // Now we have the beginnings of a sphere.
91  // Add some more elements by doing uniform refinements and
92  // popping nodes to the boundary.
93  MeshRefinement mesh_refinement(*mesh);
94 
95  // Loop over the elements, refine, pop nodes to boundary.
96  for (unsigned int r = 0; r < _depth; ++r)
97  {
98  mesh_refinement.uniformly_refine(1);
99 
100  auto it = mesh->active_nodes_begin();
101  const auto end = mesh->active_nodes_end();
102 
103  for (; it != end; ++it)
104  {
105  Node & node = **it;
106  node = sphere.closest_point(node);
107  }
108  }
109 
110  // Flatten the AMR mesh to get rid of inactive elements
111  MeshTools::Modification::flatten(*mesh);
112 
113  return dynamic_pointer_cast<MeshBase>(mesh);
114 }
std::unique_ptr< MeshBase > generate() override
void addParam(const std::string &name, const std::initializer_list< typename T::value_type > &value, const std::string &doc_string)
MeshBase & mesh
std::unique_ptr< T_DEST, T_DELETER > dynamic_pointer_cast(std::unique_ptr< T_SRC, T_DELETER > &src)
ADRealEigenVector< T, D, asd > sqrt(const ADRealEigenVector< T, D, asd > &)
static InputParameters validParams()
const Real _radius
sphere radius
SphereSurfaceMeshGenerator(const InputParameters &parameters)
Create a sphere surface mesh based on the recursive subdivision of the faces of a regular icosahedron...
static InputParameters validParams()
static const std::string Z
Definition: NS.h:154
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
void addClassDescription(const std::string &doc_string)
registerMooseObject("PhaseFieldApp", SphereSurfaceMeshGenerator)
std::unique_ptr< MeshBase > buildMeshBaseObject(unsigned int dim=libMesh::invalid_uint)
const unsigned int _depth
recursion levels for triangle subdivision
void ErrorVector unsigned int