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PerProcessorRayTracingResultsVectorPostprocessor.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
13
14class RayTracingStudy;
15
20{
21public:
23
25
26 virtual void initialize() override;
27 virtual void execute() override;
28 virtual void finalize() override;
29
30protected:
33
36
38 processor_id_type _pid;
39
42
44 std::map<processor_id_type, VectorPostprocessorValue *> _result_values;
45};
std::vector< Real > VectorPostprocessorValue
const InputParameters & parameters() const
std::map< processor_id_type, VectorPostprocessorValue * > _result_values
The VPP values.
Base class for Ray tracing studies that will generate Rays and then propagate all of them to terminat...