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MultiSmoothCircleIC.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "SmoothCircleBaseIC.h"
13 
22 {
23 public:
25 
27 
28  virtual void initialSetup() override;
29 
30 protected:
31  virtual void computeCircleRadii() override;
32  virtual void computeCircleCenters() override;
33 
34  const unsigned int _numbub;
35  const Real _bubspac;
36 
37  const unsigned int _max_num_tries;
38 
39  const Real _radius;
42 
43  Point _bottom_left;
44  Point _top_right;
45  Point _range;
46 };
const MooseEnum _radius_variation_type
const unsigned int _max_num_tries
virtual void computeCircleCenters() override
SmoothcircleBaseIC is the base class for all initial conditions that create circles.
const unsigned int _numbub
MultiSmoothCircleIC(const InputParameters &parameters)
static InputParameters validParams()
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
virtual void computeCircleRadii() override
const InputParameters & parameters() const
virtual void initialSetup() override
MultismoothCircleIC creates multiple SmoothCircles (number = numbub) that are randomly positioned aro...