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MortarFrictionalPressureVectorAux.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "AuxKernel.h"
13 
18 {
19 public:
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23 
24 protected:
25  virtual Real computeValue() override;
26 
27 private:
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44  const unsigned int _component;
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47  const bool _use_displaced_mesh;
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51 };
const unsigned int _component
The component.
const bool _use_displaced_mesh
Whether to use displaced mesh (required for this auxiliary kernel)
const MooseArray< Real > *const _tangent_one
Tangent along the first direction.
const BoundaryID _primary_id
Boundary ID for the primary surface.
boundary_id_type BoundaryID
MortarFrictionalPressureVectorAux(const InputParameters &parameters)
const BoundaryID _secondary_id
Boundary ID for the secondary surface.
const MooseArray< Real > *const _tangent_two
Tangent along the second direction.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
const InputParameters & parameters() const
const FEProblemBase & _fe_problem
Fe problem to obtain primary/secondary ids.
const AutomaticMortarGeneration * _mortar_generation_object
Handle to mortar generation object to obtain mortar geometry.
Computes the frictional pressure vector for three-dimensional mortar mechanical contact.