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MeshAlignment2D2D.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshAlignmentOneToMany.h"
13 
14 class Assembly;
15 
20 {
21 public:
28 
36  void initialize(
37  const std::vector<std::vector<std::tuple<dof_id_type, unsigned short int>>> & boundary_infos,
38  const Point & axis_point,
39  const RealVectorValue & axis_direction);
40 };
Builds mapping between a 1D/2D boundary and a 3D boundary.
MeshBase & mesh
Builds mapping between multiple 2D boundaries.
MeshAlignment2D2D(const MooseMesh &mesh)
Constructor.
void initialize(const std::vector< std::vector< std::tuple< dof_id_type, unsigned short int >>> &boundary_infos, const Point &axis_point, const RealVectorValue &axis_direction)
Extracts mesh information and builds the mapping.