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MeshAlignment1D3D.h
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1 //* This file is part of the MOOSE framework
2 //* https://mooseframework.inl.gov
3 //*
4 //* All rights reserved, see COPYRIGHT for full restrictions
5 //* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6 //*
7 //* Licensed under LGPL 2.1, please see LICENSE for details
8 //* https://www.gnu.org/licenses/lgpl-2.1.html
9 
10 #pragma once
11 
12 #include "MeshAlignmentOneToMany.h"
13 
14 class Assembly;
15 
22 {
23 public:
30 
37  void initialize(
38  const std::vector<dof_id_type> & primary_elem_ids,
39  const std::vector<std::tuple<dof_id_type, unsigned short int>> & secondary_boundary_info);
40 
49  void buildCoupledElemQpIndexMap(Assembly & assembly);
50 };
void initialize(const std::vector< dof_id_type > &primary_elem_ids, const std::vector< std::tuple< dof_id_type, unsigned short int >> &secondary_boundary_info)
Extracts mesh information and builds the mapping.
Builds mapping between a 1D/2D boundary and a 3D boundary.
MeshBase & mesh
MeshAlignment1D3D(const MooseMesh &mesh)
Constructor.
void buildCoupledElemQpIndexMap(Assembly &assembly)
Builds the map used for getting the coupled quadrature point index.
Builds mapping between a 1D subdomain and a 3D boundary.