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HeatStructureCylindricalBase.h
Go to the documentation of this file.
1//* This file is part of the MOOSE framework
2//* https://mooseframework.inl.gov
3//*
4//* All rights reserved, see COPYRIGHT for full restrictions
5//* https://github.com/idaholab/moose/blob/master/COPYRIGHT
6//*
7//* Licensed under LGPL 2.1, please see LICENSE for details
8//* https://www.gnu.org/licenses/lgpl-2.1.html
9
10#pragma once
11
12#include "HeatStructureBase.h"
13
18{
19public:
21
22 virtual void setupMesh() override;
23 virtual Real getUnitPerimeter(const ExternalBoundaryType & side) const override;
24
30 virtual Real getInnerRadius() const { return _inner_radius; }
31
32 virtual Real computeRadialBoundaryArea(const Real & length, const Real & y) const override;
33 virtual Real computeAxialBoundaryArea(const Real & y_min, const Real & y_max) const override;
34
35protected:
36 virtual bool useCylindricalTransformation() const override { return true; }
37
40
41public:
43};
const std::vector< double > y
ExternalBoundaryType
External boundary type.
Definition Component2D.h:19
Base class for 2D generated heat structures.
Base class for cylindrical heat structure components.
virtual bool useCylindricalTransformation() const override
Use cylindrical transformation?
virtual Real getUnitPerimeter(const ExternalBoundaryType &side) const override
Gets the perimeter of one unit of this heat structure on the specified side.
Real _inner_radius
Inner radius of the heat structure.
virtual Real getInnerRadius() const
Get the inner radius of the heat structure.
virtual void setupMesh() override
Performs mesh setup such as creating mesh or naming mesh sets.
virtual Real computeAxialBoundaryArea(const Real &y_min, const Real &y_max) const override
Computes the area of an axial boundary.
virtual Real computeRadialBoundaryArea(const Real &length, const Real &y) const override
Computes the area of a radial boundary.