Boundary condition to apply a directional flux multiplied by the surface normal vector.
static InputParameters validParams()
virtual Real computeQpResidual() override
unsigned int _illumination
Illumination state (bitmask)
const SelfShadowSideUserObject *const _self_shadow
Self shadow illumination calculation user object.
const RealVectorValue _direction
Flux direction and magnitude vector.
virtual void precalculateResidual() override
const InputParameters & parameters() const
Given a radiation direction vector this user object computes the illumination state of each side QP o...