libMesh
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solution_history.h
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18#ifndef LIBMESH_SOLUTION_HISTORY_H
19#define LIBMESH_SOLUTION_HISTORY_H
20
21// Local Includes
22#include "libmesh/system.h"
23#include "libmesh/history_data.h"
24
25namespace libMesh
26{
27
41{
42public:
43
49
53 virtual ~SolutionHistory () {}
54
58 virtual void store(bool is_adjoint_solve, Real time) = 0;
59
63 virtual void retrieve(bool is_adjoint_solve, Real time) = 0;
64
68 void erase(Real time);
69
74 virtual std::unique_ptr<SolutionHistory > clone() const = 0;
75
82
83protected:
84
85 // Flag to specify whether we want to overwrite previously stored
86 // vectors at a given time or not
88
89 // The abstract data structure that indexes and stores history data
90 // Any type of history, solution, mesh or any future type will use
91 // a realization of this map to store history information. This way,
92 // we avoid multiple histories scatterred across the code.
93 typedef std::map<Real, std::unique_ptr<HistoryData>> map_type;
95 typedef map_type::iterator stored_data_iterator;
97
98 // Function to locate entries at a given time
99 // Behaviour depends on whether we are calling this function
100 // while storing or retrieving/erasing entries.
101 // While storing, if no entry in our map matches our time key,
102 // we will create a new entry in the map. If we are not storing,
103 // not matching a given time key implies an error.
104 void find_stored_entry(Real time, bool storing = false);
105
106};
107
108} // end namespace libMesh
109
110#endif // LIBMESH_SOLUTION_HISTORY_H
A SolutionHistory class that enables the storage and retrieval of timesteps and (in the future) adapt...
void find_stored_entry(Real time, bool storing=false)
void set_overwrite_previously_stored(bool val)
Turn on overwrite_previously_stored to overwrite any already-saved data encountered during subsequent...
virtual void store(bool is_adjoint_solve, Real time)=0
Function to store a solution, pure virtual.
map_type::iterator stored_data_iterator
void erase(Real time)
Erase stored_data entry at time.
virtual std::unique_ptr< SolutionHistory > clone() const =0
Cloning function for a std::unique_ptr, pure virtual, used in the setter function in time_solver....
std::map< Real, std::unique_ptr< HistoryData > > map_type
virtual void retrieve(bool is_adjoint_solve, Real time)=0
Function to retrieve a solution, pure virtual.
stored_data_iterator stored_datum
virtual ~SolutionHistory()
Destructor.
The libMesh namespace provides an interface to certain functionality in the library.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real