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quadrature_monomial_2D.C
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18
19
20// Local includes
21#include "libmesh/quadrature_monomial.h"
22#include "libmesh/quadrature_gauss.h"
23
24namespace libMesh
25{
26
27
29{
30
31 switch (_type)
32 {
33 //---------------------------------------------
34 // Quadrilateral quadrature rules
35 case QUAD4:
36 case QUADSHELL4:
37 case QUAD8:
38 case QUADSHELL8:
39 case QUAD9:
40 case QUADSHELL9:
41 {
42 switch(get_order())
43 {
44 case SECOND:
45 {
46 // A degree=2 rule for the QUAD with 3 points.
47 // A tensor product degree-2 Gauss would have 4 points.
48 // This rule (or a variation on it) is probably available in
49 //
50 // A.H. Stroud, Approximate calculation of multiple integrals,
51 // Prentice-Hall, Englewood Cliffs, N.J., 1971.
52 //
53 // though I have never actually seen a reference for it.
54 // Luckily it's fairly easy to derive, which is what I've done
55 // here [JWP].
56 const Real
57 s=std::sqrt(Real(1)/3), // ~0.57735026919
58 t=std::sqrt(Real(2)/3); // ~0.81649658092
59
60 const Real data[2][3] =
61 {
62 {0.0, s, 2.0},
63 { t, -s, 1.0}
64 };
65
66 _points.resize(3);
67 _weights.resize(3);
68
69 wissmann_rule(data, 2);
70
71 return;
72 } // end case SECOND
73
74
75
76 // For third-order, fall through to default case, use 2x2 Gauss product rule.
77 // case THIRD:
78 // {
79 // } // end case THIRD
80
81 // Tabulated-in-double-precision rules aren't accurate enough for
82 // higher precision, so fall back on Gauss
83#if !defined(LIBMESH_DEFAULT_TRIPLE_PRECISION) && !defined(LIBMESH_DEFAULT_QUADRUPLE_PRECISION)
84 case FOURTH:
85 {
86 // A pair of degree=4 rules for the QUAD "C2" due to
87 // Wissmann and Becker. These rules both have six points.
88 // A tensor product degree-4 Gauss would have 9 points.
89 //
90 // J. W. Wissmann and T. Becker, Partially symmetric cubature
91 // formulas for even degrees of exactness, SIAM J. Numer. Anal. 23
92 // (1986), 676--685.
93 const Real data[4][3] =
94 {
95 // First of 2 degree-4 rules given by Wissmann
96 {Real(0.0000000000000000e+00), Real(0.0000000000000000e+00), Real(1.1428571428571428e+00)},
97 {Real(0.0000000000000000e+00), Real(9.6609178307929590e-01), Real(4.3956043956043956e-01)},
98 {Real(8.5191465330460049e-01), Real(4.5560372783619284e-01), Real(5.6607220700753210e-01)},
99 {Real(6.3091278897675402e-01), Real(-7.3162995157313452e-01), Real(6.4271900178367668e-01)}
100 //
101 // Second of 2 degree-4 rules given by Wissmann. These both
102 // yield 4th-order accurate rules, I just chose the one that
103 // happened to contain the origin.
104 // {0.000000000000000, -0.356822089773090, 1.286412084888852},
105 // {0.000000000000000, 0.934172358962716, 0.491365692888926},
106 // {0.774596669241483, 0.390885162530071, 0.761883709085613},
107 // {0.774596669241483, -0.852765377881771, 0.349227402025498}
108 };
109
110 _points.resize(6);
111 _weights.resize(6);
112
113 wissmann_rule(data, 4);
114
115 return;
116 } // end case FOURTH
117#endif
118
119
120
121
122 case FIFTH:
123 {
124 // A degree 5, 7-point rule due to Stroud.
125 //
126 // A.H. Stroud, Approximate calculation of multiple integrals,
127 // Prentice-Hall, Englewood Cliffs, N.J., 1971.
128 //
129 // This rule is provably minimal in the number of points.
130 // A tensor-product rule accurate for "bi-quintic" polynomials would have 9 points.
131 // 0, 0, ~1.14285714286
132 // 0, ~0.96609178307, ~0.31746031746
133 // ~0.77459666924, ~0.57735026919, ~0.55555555555
134 const Real data[3][3] =
135 {
136 { 0, 0, Real(8)/7 }, // 1
137 { 0, std::sqrt(Real(14)/15), Real(20)/63}, // 2
138 {std::sqrt(Real(3)/5), std::sqrt(Real(1)/3), Real(20)/36} // 4
139 };
140
141 const unsigned int symmetry[3] = {
142 0, // Origin
143 7, // Central Symmetry
144 6 // Rectangular
145 };
146
147 _points.resize (7);
148 _weights.resize(7);
149
150 stroud_rule(data, symmetry, 3);
151
152 return;
153 } // end case FIFTH
154
155
156
157
158 // Tabulated-in-double-precision rules aren't accurate enough for
159 // higher precision, so fall back on Gauss
160#if !defined(LIBMESH_DEFAULT_TRIPLE_PRECISION) && !defined(LIBMESH_DEFAULT_QUADRUPLE_PRECISION)
161 case SIXTH:
162 {
163 // A pair of degree=6 rules for the QUAD "C2" due to
164 // Wissmann and Becker. These rules both have 10 points.
165 // A tensor product degree-6 Gauss would have 16 points.
166 //
167 // J. W. Wissmann and T. Becker, Partially symmetric cubature
168 // formulas for even degrees of exactness, SIAM J. Numer. Anal. 23
169 // (1986), 676--685.
170 const Real data[6][3] =
171 {
172 // First of 2 degree-6, 10 point rules given by Wissmann
173 // {0.000000000000000, 0.836405633697626, 0.455343245714174},
174 // {0.000000000000000, -0.357460165391307, 0.827395973202966},
175 // {0.888764014654765, 0.872101531193131, 0.144000884599645},
176 // {0.604857639464685, 0.305985162155427, 0.668259104262665},
177 // {0.955447506641064, -0.410270899466658, 0.225474004890679},
178 // {0.565459993438754, -0.872869311156879, 0.320896396788441}
179 //
180 // Second of 2 degree-6, 10 point rules given by Wissmann.
181 // Either of these will work, I just chose the one with points
182 // slightly further into the element interior.
183 {Real(0.0000000000000000e+00), Real(8.6983337525005900e-01), Real(3.9275059096434794e-01)},
184 {Real(0.0000000000000000e+00), Real(-4.7940635161211124e-01), Real(7.5476288124261053e-01)},
185 {Real(8.6374282634615388e-01), Real(8.0283751620765670e-01), Real(2.0616605058827902e-01)},
186 {Real(5.1869052139258234e-01), Real(2.6214366550805818e-01), Real(6.8999213848986375e-01)},
187 {Real(9.3397254497284950e-01), Real(-3.6309658314806653e-01), Real(2.6051748873231697e-01)},
188 {Real(6.0897753601635630e-01), Real(-8.9660863276245265e-01), Real(2.6956758608606100e-01)}
189 };
190
191 _points.resize(10);
192 _weights.resize(10);
193
194 wissmann_rule(data, 6);
195
196 return;
197 } // end case SIXTH
198#endif
199
200
201
202
203 case SEVENTH:
204 {
205 // A degree 7, 12-point rule due to Tyler, can be found in Stroud's book
206 //
207 // A.H. Stroud, Approximate calculation of multiple integrals,
208 // Prentice-Hall, Englewood Cliffs, N.J., 1971.
209 //
210 // This rule is fully-symmetric and provably minimal in the number of points.
211 // A tensor-product rule accurate for "bi-septic" polynomials would have 16 points.
212 const Real
213 r = std::sqrt(Real(6)/7), // ~0.92582009977
214 s = std::sqrt( (Real(114) - 3*std::sqrt(Real(583))) / 287 ), // ~0.38055443320
215 t = std::sqrt( (Real(114) + 3*std::sqrt(Real(583))) / 287 ), // ~0.80597978291
216 B1 = Real(196)/810, // ~0.24197530864
217 B2 = 4 * (178981 + 2769*std::sqrt(Real(583))) / 1888920, // ~0.52059291666
218 B3 = 4 * (178981 - 2769*std::sqrt(Real(583))) / 1888920; // ~0.23743177469
219
220 const Real data[3][3] =
221 {
222 {r, 0.0, B1}, // 4
223 {s, 0.0, B2}, // 4
224 {t, 0.0, B3} // 4
225 };
226
227 const unsigned int symmetry[3] = {
228 3, // Full Symmetry, (x,0)
229 2, // Full Symmetry, (x,x)
230 2 // Full Symmetry, (x,x)
231 };
232
233 _points.resize (12);
234 _weights.resize(12);
235
236 stroud_rule(data, symmetry, 3);
237
238 return;
239 } // end case SEVENTH
240
241
242
243
244 // Tabulated-in-double-precision rules aren't accurate enough for
245 // higher precision, so fall back on Gauss
246#if !defined(LIBMESH_DEFAULT_TRIPLE_PRECISION) && !defined(LIBMESH_DEFAULT_QUADRUPLE_PRECISION)
247 case EIGHTH:
248 {
249 // A pair of degree=8 rules for the QUAD "C2" due to
250 // Wissmann and Becker. These rules both have 16 points.
251 // A tensor product degree-6 Gauss would have 25 points.
252 //
253 // J. W. Wissmann and T. Becker, Partially symmetric cubature
254 // formulas for even degrees of exactness, SIAM J. Numer. Anal. 23
255 // (1986), 676--685.
256 const Real data[10][3] =
257 {
258 // First of 2 degree-8, 16 point rules given by Wissmann
259 // {0.000000000000000, 0.000000000000000, 0.055364705621440},
260 // {0.000000000000000, 0.757629177660505, 0.404389368726076},
261 // {0.000000000000000, -0.236871842255702, 0.533546604952635},
262 // {0.000000000000000, -0.989717929044527, 0.117054188786739},
263 // {0.639091304900370, 0.950520955645667, 0.125614417613747},
264 // {0.937069076924990, 0.663882736885633, 0.136544584733588},
265 // {0.537083530541494, 0.304210681724104, 0.483408479211257},
266 // {0.887188506449625, -0.236496718536120, 0.252528506429544},
267 // {0.494698820670197, -0.698953476086564, 0.361262323882172},
268 // {0.897495818279768, -0.900390774211580, 0.085464254086247}
269 //
270 // Second of 2 degree-8, 16 point rules given by Wissmann.
271 // Either of these will work, I just chose the one with points
272 // further into the element interior.
273 {Real(0.0000000000000000e+00), Real(6.5956013196034176e-01), Real(4.5027677630559029e-01)},
274 {Real(0.0000000000000000e+00), Real(-9.4914292304312538e-01), Real(1.6657042677781274e-01)},
275 {Real(9.5250946607156228e-01), Real(7.6505181955768362e-01), Real(9.8869459933431422e-02)},
276 {Real(5.3232745407420624e-01), Real(9.3697598108841598e-01), Real(1.5369674714081197e-01)},
277 {Real(6.8473629795173504e-01), Real(3.3365671773574759e-01), Real(3.9668697607290278e-01)},
278 {Real(2.3314324080140552e-01), Real(-7.9583272377396852e-02), Real(3.5201436794569501e-01)},
279 {Real(9.2768331930611748e-01), Real(-2.7224008061253425e-01), Real(1.8958905457779799e-01)},
280 {Real(4.5312068740374942e-01), Real(-6.1373535339802760e-01), Real(3.7510100114758727e-01)},
281 {Real(8.3750364042281223e-01), Real(-8.8847765053597136e-01), Real(1.2561879164007201e-01)}
282 };
283
284 _points.resize(16);
285 _weights.resize(16);
286
287 wissmann_rule(data, /*10*/ 9);
288
289 return;
290 } // end case EIGHTH
291
292
293
294
295 case NINTH:
296 {
297 // A degree 9, 17-point rule due to Moller.
298 //
299 // H.M. Moller, Kubaturformeln mit minimaler Knotenzahl,
300 // Numer. Math. 25 (1976), 185--200.
301 //
302 // This rule is provably minimal in the number of points.
303 // A tensor-product rule accurate for "bi-ninth" degree polynomials would have 25 points.
304 const Real data[5][3] =
305 {
306 {Real(0.0000000000000000e+00), Real(0.0000000000000000e+00), Real(5.2674897119341563e-01)}, // 1
307 {Real(6.3068011973166885e-01), Real(9.6884996636197772e-01), Real(8.8879378170198706e-02)}, // 4
308 {Real(9.2796164595956966e-01), Real(7.5027709997890053e-01), Real(1.1209960212959648e-01)}, // 4
309 {Real(4.5333982113564719e-01), Real(5.2373582021442933e-01), Real(3.9828243926207009e-01)}, // 4
310 {Real(8.5261572933366230e-01), Real(7.6208328192617173e-02), Real(2.6905133763978080e-01)} // 4
311 };
312
313 const unsigned int symmetry[5] = {
314 0, // Single point
315 4, // Rotational Invariant
316 4, // Rotational Invariant
317 4, // Rotational Invariant
318 4 // Rotational Invariant
319 };
320
321 _points.resize (17);
322 _weights.resize(17);
323
324 stroud_rule(data, symmetry, 5);
325
326 return;
327 } // end case NINTH
328
329
330
331
332 case TENTH:
333 case ELEVENTH:
334 {
335 // A degree 11, 24-point rule due to Cools and Haegemans.
336 //
337 // R. Cools and A. Haegemans, Another step forward in searching for
338 // cubature formulae with a minimal number of knots for the square,
339 // Computing 40 (1988), 139--146.
340 //
341 // P. Verlinden and R. Cools, The algebraic construction of a minimal
342 // cubature formula of degree 11 for the square, Cubature Formulas
343 // and their Applications (Russian) (Krasnoyarsk) (M.V. Noskov, ed.),
344 // 1994, pp. 13--23.
345 //
346 // This rule is provably minimal in the number of points.
347 // A tensor-product rule accurate for "bi-tenth" or "bi-eleventh" degree polynomials would have 36 points.
348 const Real data[6][3] =
349 {
350 {Real(6.9807610454956756e-01), Real(9.8263922354085547e-01), Real(4.8020763350723814e-02)}, // 4
351 {Real(9.3948638281673690e-01), Real(8.2577583590296393e-01), Real(6.6071329164550595e-02)}, // 4
352 {Real(9.5353952820153201e-01), Real(1.8858613871864195e-01), Real(9.7386777358668164e-02)}, // 4
353 {Real(3.1562343291525419e-01), Real(8.1252054830481310e-01), Real(2.1173634999894860e-01)}, // 4
354 {Real(7.1200191307533630e-01), Real(5.2532025036454776e-01), Real(2.2562606172886338e-01)}, // 4
355 {Real(4.2484724884866925e-01), Real(4.1658071912022368e-02), Real(3.5115871839824543e-01)} // 4
356 };
357
358 const unsigned int symmetry[6] = {
359 4, // Rotational Invariant
360 4, // Rotational Invariant
361 4, // Rotational Invariant
362 4, // Rotational Invariant
363 4, // Rotational Invariant
364 4 // Rotational Invariant
365 };
366
367 _points.resize (24);
368 _weights.resize(24);
369
370 stroud_rule(data, symmetry, 6);
371
372 return;
373 } // end case TENTH,ELEVENTH
374
375
376
377
378 case TWELFTH:
379 case THIRTEENTH:
380 {
381 // A degree 13, 33-point rule due to Cools and Haegemans.
382 //
383 // R. Cools and A. Haegemans, Another step forward in searching for
384 // cubature formulae with a minimal number of knots for the square,
385 // Computing 40 (1988), 139--146.
386 //
387 // A tensor-product rule accurate for "bi-12" or "bi-13" degree polynomials would have 49 points.
388 const Real data[9][3] =
389 {
390 {Real(0.0000000000000000e+00), Real(0.0000000000000000e+00), Real(3.0038211543122536e-01)}, // 1
391 {Real(9.8348668243987226e-01), Real(7.7880971155441942e-01), Real(2.9991838864499131e-02)}, // 4
392 {Real(8.5955600564163892e-01), Real(9.5729769978630736e-01), Real(3.8174421317083669e-02)}, // 4
393 {Real(9.5892517028753485e-01), Real(1.3818345986246535e-01), Real(6.0424923817749980e-02)}, // 4
394 {Real(3.9073621612946100e-01), Real(9.4132722587292523e-01), Real(7.7492738533105339e-02)}, // 4
395 {Real(8.5007667369974857e-01), Real(4.7580862521827590e-01), Real(1.1884466730059560e-01)}, // 4
396 {Real(6.4782163718701073e-01), Real(7.5580535657208143e-01), Real(1.2976355037000271e-01)}, // 4
397 {Real(7.0741508996444936e-02), Real(6.9625007849174941e-01), Real(2.1334158145718938e-01)}, // 4
398 {Real(4.0930456169403884e-01), Real(3.4271655604040678e-01), Real(2.5687074948196783e-01)} // 4
399 };
400
401 const unsigned int symmetry[9] = {
402 0, // Single point
403 4, // Rotational Invariant
404 4, // Rotational Invariant
405 4, // Rotational Invariant
406 4, // Rotational Invariant
407 4, // Rotational Invariant
408 4, // Rotational Invariant
409 4, // Rotational Invariant
410 4 // Rotational Invariant
411 };
412
413 _points.resize (33);
414 _weights.resize(33);
415
416 stroud_rule(data, symmetry, 9);
417
418 return;
419 } // end case TWELFTH,THIRTEENTH
420
421
422
423
424 case FOURTEENTH:
425 case FIFTEENTH:
426 {
427 // A degree-15, 48 point rule originally due to Rabinowitz and Richter,
428 // can be found in Cools' 1971 book.
429 //
430 // A.H. Stroud, Approximate calculation of multiple integrals,
431 // Prentice-Hall, Englewood Cliffs, N.J., 1971.
432 //
433 // The product Gauss rule for this order has 8^2=64 points.
434 const Real data[9][3] =
435 {
436 {9.915377816777667e-01_R, 0.0000000000000000e+00 , 3.01245207981210e-02_R}, // 4
437 {8.020163879230440e-01_R, 0.0000000000000000e+00 , 8.71146840209092e-02_R}, // 4
438 {5.648674875232742e-01_R, 0.0000000000000000e+00 , 1.250080294351494e-01_R}, // 4
439 {9.354392392539896e-01_R, 0.0000000000000000e+00 , 2.67651407861666e-02_R}, // 4
440 {7.624563338825799e-01_R, 0.0000000000000000e+00 , 9.59651863624437e-02_R}, // 4
441 {2.156164241427213e-01_R, 0.0000000000000000e+00 , 1.750832998343375e-01_R}, // 4
442 {9.769662659711761e-01_R, 6.684480048977932e-01_R, 2.83136372033274e-02_R}, // 4
443 {8.937128379503403e-01_R, 3.735205277617582e-01_R, 8.66414716025093e-02_R}, // 4
444 {6.122485619312083e-01_R, 4.078983303613935e-01_R, 1.150144605755996e-01_R} // 4
445 };
446
447 const unsigned int symmetry[9] = {
448 3, // Full Symmetry, (x,0)
449 3, // Full Symmetry, (x,0)
450 3, // Full Symmetry, (x,0)
451 2, // Full Symmetry, (x,x)
452 2, // Full Symmetry, (x,x)
453 2, // Full Symmetry, (x,x)
454 1, // Full Symmetry, (x,y)
455 1, // Full Symmetry, (x,y)
456 1, // Full Symmetry, (x,y)
457 };
458
459 _points.resize (48);
460 _weights.resize(48);
461
462 stroud_rule(data, symmetry, 9);
463
464 return;
465 } // case FOURTEENTH, FIFTEENTH:
466
467
468
469
470 case SIXTEENTH:
471 case SEVENTEENTH:
472 {
473 // A degree 17, 60-point rule due to Cools and Haegemans.
474 //
475 // R. Cools and A. Haegemans, Another step forward in searching for
476 // cubature formulae with a minimal number of knots for the square,
477 // Computing 40 (1988), 139--146.
478 //
479 // A tensor-product rule accurate for "bi-14" or "bi-15" degree polynomials would have 64 points.
480 // A tensor-product rule accurate for "bi-16" or "bi-17" degree polynomials would have 81 points.
481 const Real data[10][3] =
482 {
483 {Real(9.8935307451260049e-01), Real(0.0000000000000000e+00), Real(2.0614915919990959e-02)}, // 4
484 {Real(3.7628520715797329e-01), Real(0.0000000000000000e+00), Real(1.2802571617990983e-01)}, // 4
485 {Real(9.7884827926223311e-01), Real(0.0000000000000000e+00), Real(5.5117395340318905e-03)}, // 4
486 {Real(8.8579472916411612e-01), Real(0.0000000000000000e+00), Real(3.9207712457141880e-02)}, // 4
487 {Real(1.7175612383834817e-01), Real(0.0000000000000000e+00), Real(7.6396945079863302e-02)}, // 4
488 {Real(5.9049927380600241e-01), Real(3.1950503663457394e-01), Real(1.4151372994997245e-01)}, // 8
489 {Real(7.9907913191686325e-01), Real(5.9797245192945738e-01), Real(8.3903279363797602e-02)}, // 8
490 {Real(8.0374396295874471e-01), Real(5.8344481776550529e-02), Real(6.0394163649684546e-02)}, // 8
491 {Real(9.3650627612749478e-01), Real(3.4738631616620267e-01), Real(5.7387752969212695e-02)}, // 8
492 {Real(9.8132117980545229e-01), Real(7.0600028779864611e-01), Real(2.1922559481863763e-02)}, // 8
493 };
494
495 const unsigned int symmetry[10] = {
496 3, // Fully symmetric (x,0)
497 3, // Fully symmetric (x,0)
498 2, // Fully symmetric (x,x)
499 2, // Fully symmetric (x,x)
500 2, // Fully symmetric (x,x)
501 1, // Fully symmetric (x,y)
502 1, // Fully symmetric (x,y)
503 1, // Fully symmetric (x,y)
504 1, // Fully symmetric (x,y)
505 1 // Fully symmetric (x,y)
506 };
507
508 _points.resize (60);
509 _weights.resize(60);
510
511 stroud_rule(data, symmetry, 10);
512
513 return;
514 } // end case FOURTEENTH through SEVENTEENTH
515#endif
516
517
518
519 // By default: construct and use a Gauss quadrature rule
520 default:
521 {
522 // Break out and fall down into the default: case for the
523 // outer switch statement.
524 break;
525 }
526
527 } // end switch(_order + 2*p)
528 } // end case QUAD4/8/9
529
530 libmesh_fallthrough();
531
532 // By default: construct and use a Gauss quadrature rule
533 default:
534 {
535 QGauss gauss_rule(2, _order);
536 gauss_rule.init(*this);
537
538 // Swap points and weights with the about-to-be destroyed rule.
539 _points.swap (gauss_rule.get_points() );
540 _weights.swap(gauss_rule.get_weights());
541
542 return;
543 }
544 } // end switch (_type)
545}
546
547} // namespace libMesh
std::vector< Point > _points
The locations of the quadrature points in reference element space.
Definition quadrature.h:409
ElemType _type
The type of element for which the current values have been computed.
Definition quadrature.h:391
Order get_order() const
Definition quadrature.h:249
const std::vector< Point > & get_points() const
Definition quadrature.h:156
const std::vector< Real > & get_weights() const
Definition quadrature.h:168
std::vector< Real > _weights
The quadrature weights.
Definition quadrature.h:415
virtual void init(const Elem &e, unsigned int p_level=invalid_uint)
Initializes the data structures for a quadrature rule for the element e.
Definition quadrature.C:65
Order _order
The polynomial order which the quadrature rule is capable of integrating exactly.
Definition quadrature.h:385
This class implements specific orders of Gauss quadrature.
void stroud_rule(const Real rule_data[][3], const unsigned int *rule_symmetry, const unsigned int n_pts)
Stroud's rules for quads and hexes can have one of several different types of symmetry.
void wissmann_rule(const Real rule_data[][3], const unsigned int n_pts)
Wissmann published three interesting "partially symmetric" rules for integrating degree 4,...
virtual void init_2D() override
Initializes the 2D quadrature rule by filling the points and weights vectors with the appropriate val...
The libMesh namespace provides an interface to certain functionality in the library.
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real
@ SEVENTEENTH
Definition enum_order.h:58
@ SIXTEENTH
Definition enum_order.h:57
@ FIFTEENTH
Definition enum_order.h:56
@ FOURTEENTH
Definition enum_order.h:55
@ THIRTEENTH
Definition enum_order.h:54