libMesh
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face_tri3_shell.h
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1// The libMesh Finite Element Library.
2// Copyright (C) 2002-2026 Benjamin S. Kirk, John W. Peterson, Roy H. Stogner
3
4// This library is free software; you can redistribute it and/or
5// modify it under the terms of the GNU Lesser General Public
6// License as published by the Free Software Foundation; either
7// version 2.1 of the License, or (at your option) any later version.
8
9// This library is distributed in the hope that it will be useful,
10// but WITHOUT ANY WARRANTY; without even the implied warranty of
11// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12// Lesser General Public License for more details.
13
14// You should have received a copy of the GNU Lesser General Public
15// License along with this library; if not, write to the Free Software
16// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17
18#ifndef LIBMESH_FACE_TRI3_SHELL_H
19#define LIBMESH_FACE_TRI3_SHELL_H
20
21#include "face_tri3.h"
22
23namespace libMesh
24{
25
35class TriShell3 : public Tri3
36{
37public:
41 explicit
42 TriShell3 (Elem * p=nullptr) :
43 Tri3(p) {}
44
45 TriShell3 (TriShell3 &&) = delete;
46 TriShell3 (const TriShell3 &) = delete;
47 TriShell3 & operator= (const TriShell3 &) = delete;
49 virtual ~TriShell3() = default;
50
54 virtual ElemType type () const override { return TRISHELL3; }
55};
56
57} // namespace libMesh
58
59#endif
This is the base class from which all geometric element types are derived.
Definition elem.h:96
The Tri3 is an element in 2D composed of 3 nodes.
Definition face_tri3.h:62
TriShell3 is almost identical to Tri3.
TriShell3(TriShell3 &&)=delete
virtual ElemType type() const override
virtual ~TriShell3()=default
TriShell3 & operator=(const TriShell3 &)=delete
TriShell3(Elem *p=nullptr)
Constructor.
TriShell3(const TriShell3 &)=delete
The libMesh namespace provides an interface to certain functionality in the library.
ElemType
Defines an enum for geometric element types.