20#ifndef LIBMESH_FACE_POLYGON_H
21#define LIBMESH_FACE_POLYGON_H
25#include "libmesh/libmesh_common.h"
26#include "libmesh/face.h"
49 const unsigned int ns,
115 const unsigned int s)
const override;
121 virtual unsigned int opposite_side(
const unsigned int s)
const override final;
157 unsigned int side_node)
const override;
165 unsigned int edge_node)
const override;
170 virtual std::unique_ptr<Elem>
side_ptr (
const unsigned int i)
override final;
175 virtual void side_ptr (std::unique_ptr<Elem> & elem,
176 const unsigned int i)
override final;
190 virtual bool is_flipped() const override final;
234 std::tuple<unsigned int, Real, Real>
This is the base class from which all geometric element types are derived.
virtual dof_id_type key(const unsigned int s) const =0
The Face is an abstract element type that lives in two dimensions.
A Point defines a location in LIBMESH_DIM dimensional Real space.
The Polygon is an element in 2D with an arbitrary (but fixed) number of sides.
static const int num_children
virtual std::pair< Real, Real > qual_bounds(const ElemQuality q) const override
virtual bool on_reference_element(const Point &p, const Real eps=TOLERANCE) const override final
virtual dof_id_type low_order_key(const unsigned int s) const override
std::vector< std::array< int, 3 > > _triangulation
Data for a triangulation of the polygon.
virtual Point master_point(const unsigned int i) const override
virtual bool is_flipped() const override final
Polygon(const Polygon &)=delete
virtual unsigned int local_side_node(unsigned int side, unsigned int side_node) const override
virtual std::array< Point, 3 > master_subtriangle(unsigned int i) const
virtual unsigned int n_permutations() const override
n_sides sides, one orientation each.
virtual unsigned int n_nodes_per_side() const =0
virtual unsigned int local_edge_node(unsigned int edge, unsigned int edge_node) const override
Calls local_side_node(edge, edge_node).
virtual ~Polygon()=default
virtual std::array< int, 3 > subtriangle(unsigned int i) const
virtual std::unique_ptr< Elem > side_ptr(const unsigned int i) override final
std::vector< Node * > _nodelinks_data
Data for links to nodes.
virtual bool runtime_topology() const override
virtual bool is_child_on_side(const unsigned int c, const unsigned int s) const override
unsigned int n_subtriangles() const
Polygon & operator=(const Polygon &)=delete
virtual unsigned int n_children() const override final
std::tuple< unsigned int, Real, Real > subtriangle_coordinates(const Point &p, Real tol=TOLERANCE *TOLERANCE) const
virtual void retriangulate()=0
Create a triangulation from the current node locations.
virtual dof_id_type key() const override
std::vector< Elem * > _elemlinks_data
Data for links to parent/neighbor/interior_parent elements.
virtual unsigned int n_edges() const override final
virtual unsigned int opposite_side(const unsigned int s) const override final
virtual unsigned int n_nodes() const override
virtual std::vector< unsigned int > edges_adjacent_to_node(const unsigned int n) const override
virtual unsigned int n_sides() const override final
Polygon(Polygon &&)=delete
virtual unsigned int n_vertices() const override final
The libMesh namespace provides an interface to certain functionality in the library.
ElemQuality
Defines an enum for element quality metrics.
static constexpr Real TOLERANCE
DIE A HORRIBLE DEATH HERE typedef LIBMESH_DEFAULT_SCALAR_TYPE Real