- boundaryThe list of boundary IDs from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundary IDs from the mesh where this object applies
- diffusivityThe name of the diffusivity material property that will be used in the flux computation.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:The name of the diffusivity material property that will be used in the flux computation.
- surface_areaThe surface area of the structure
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The surface area of the structure
- variableThe name of the variable which this postprocessor integrates
C++ Type:std::vector<VariableName>
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable which this postprocessor integrates
- volumeThe volume of the enclosure
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The volume of the enclosure
PressureReleaseFluxIntegral
Computes the integral of the flux over the specified boundary and over time.
Overview
This object computes the amount of pressure of a specie released into an enclosure from a neighboring structure. The units corresponding to the return
of PressureReleaseFluxIntegral::computeQpResidual()
should be pressure. Let's verify this. _diffusion_coef
has units of length2/time; _grad_u
has units of #/length4; _normals
is unitless; _area
has units of length2; _volume
has units of length3; _concentration_to_pressure_conversion_factor
has units of pressure/(#/length^3); _dt
has units of time. Applying units to the code
Real
PressureReleaseFluxIntegral::computeQpIntegral()
{
return -_diffusion_coef[_qp] * _grad_u[_qp] * _normals[_qp] * _area / _volume *
_concentration_to_pressure_conversion_factor * _dt;
}
gives us
length2/time * #/length4 * length2 / length3 * pressure/(#/length^3) * time -> pressure which is exactly what we want.
Input Parameters
- concentration_to_pressure_conversion_factor1The constant for converting from units of concentration to units of pressure
Default:1
C++ Type:double
Unit:(no unit assumed)
Controllable:No
Description:The constant for converting from units of concentration to units of pressure
Optional Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
Default:False
C++ Type:bool
Controllable:No
Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).
- execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
Default:0
C++ Type:int
Controllable:No
Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.
- force_postauxFalseForces the UserObject to be executed in POSTAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in POSTAUX
- force_preauxFalseForces the UserObject to be executed in PREAUX
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREAUX
- force_preicFalseForces the UserObject to be executed in PREIC during initial setup
Default:False
C++ Type:bool
Controllable:No
Description:Forces the UserObject to be executed in PREIC during initial setup
Execution Scheduling Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- outputsVector of output names where you would like to restrict the output of variables(s) associated with this object
C++ Type:std::vector<OutputName>
Controllable:No
Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.