- nodal_areaThe nodal area
C++ Type:std::vector
Description:The nodal area
- slaveThe slave boundary
C++ Type:BoundaryName
Description:The slave boundary
- componentAn integer corresponding to the direction the variable this kernel acts in. (0 for x, 1 for y, 2 for z)
C++ Type:unsigned int
Description:An integer corresponding to the direction the variable this kernel acts in. (0 for x, 1 for y, 2 for z)
- master_variableThe variable on the master side of the domain
C++ Type:std::vector
Description:The variable on the master side of the domain
- masterThe boundary ID associated with the master side
C++ Type:BoundaryName
Description:The boundary ID associated with the master side
- variableThe name of the variable that this constraint is applied to.
C++ Type:NonlinearVariableName
Description:The name of the variable that this constraint is applied to.
- boundaryThe master boundary
C++ Type:BoundaryName
Description:The master boundary
<!– MOOSE Documentation Stub: Remove this when content is added. –>
GluedContactConstraint

The GluedContactConstraint has not been documented. The content contained on this page includes the basic documentation associated with a MooseObject; however, what is contained is ultimately determined by what is necessary to make the documentation clear for users.
!syntax description /Constraints/GluedContactConstraint
Input Parameters
- disp_zThe z displacement
C++ Type:std::vector
Description:The z displacement
- disp_yThe y displacement
C++ Type:std::vector
Description:The y displacement
- disp_xThe x displacement
C++ Type:std::vector
Description:The x displacement
- tension_release0Tension release threshold. A node in contact will not be released if its tensile load is below this value. Must be positive.
Default:0
C++ Type:double
Description:Tension release threshold. A node in contact will not be released if its tensile load is below this value. Must be positive.
- normal_smoothing_distanceDistance from edge in parametric coordinates over which to smooth contact normal
C++ Type:double
Description:Distance from edge in parametric coordinates over which to smooth contact normal
- penalty1e+08The penalty to apply. This can vary depending on the stiffness of your materials
Default:1e+08
C++ Type:double
Description:The penalty to apply. This can vary depending on the stiffness of your materials
- normal_smoothing_methodMethod to use to smooth normals (edge_based|nodal_normal_based)
C++ Type:std::string
Description:Method to use to smooth normals (edge_based|nodal_normal_based)
- tangential_toleranceTangential distance to extend edges of contact surfaces
C++ Type:double
Description:Tangential distance to extend edges of contact surfaces
- friction_coefficient0The friction coefficient
Default:0
C++ Type:double
Description:The friction coefficient
- formulationdefaultThe contact formulation
Default:default
C++ Type:std::string
Description:The contact formulation
- execute_onLINEARThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
Default:LINEAR
C++ Type:ExecFlagEnum
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.
- modelfrictionlessThe contact model to use
Default:frictionless
C++ Type:std::string
Description:The contact model to use
- orderFIRSTThe finite element order
Default:FIRST
C++ Type:MooseEnum
Description:The finite element order
- displacementsThe displacements appropriate for the simulation geometry and coordinate system
C++ Type:std::vector
Description:The displacements appropriate for the simulation geometry and coordinate system
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- use_displaced_meshTrueWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:True
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.