PerElementParticleInitializer

Particle initializer that uniformly distributes a specified number of particles per element and calculates the corresponding particle weight based on the requested number density, particles per element, and the elements "volume".

Overview

Because the charge density in SALAMANDER is defined by Dirac delta functions and each computational particle represents some number of physical particles, computational particles are assigned a weight . In cartesian geometry this weight represents the number of physical particles per [m] where is the dimension of the problem.

warningwarning

The weight calculation for particles has only been implemented for Cartesian domains and may not be valid for Non-Cartesian domains.

In this object the weight of the particle is given by

where is the requested number density, is the dimension dependent "volume" (length in 1D, area in 2D and volume in 3D) of the element the particle is being placed in and ppe is the requested number of particles per element.

Example Input Syntax

[UserObjects<<<{"href": "../../syntax/UserObjects/index.html"}>>>]
  [initializer]
    type = PerElementParticleInitializer<<<{"description": "Particle initializer that uniformly distributes a specified number of particles per element and calculates the corresponding particle weight based on the requested number density, particles per element, and the elements \"volume\".", "href": "PerElementParticleInitializer.html"}>>>
    mass<<<{"description": "The mass of the particles being placed in the mesh"}>>> = 1
    charge<<<{"description": "The charge of the particles being placed in the mesh"}>>> = 1
    number_density<<<{"description": "The number density of particles you want to represent"}>>> = ${charge_density}
    velocity_distributions<<<{"description": "The distribution names to be sampled when initializing the velocity of each particle"}>>> = 'zero zero zero'
  []
[]
(test/tests/userobjects/particle_initializer/per_element/elements/1d.i)

Input Parameters

  • velocity_distributionsThe distribution names to be sampled when initializing the velocity of each particle

    C++ Type:std::vector<DistributionName>

    Controllable:No

    Description:The distribution names to be sampled when initializing the velocity of each particle

Required Parameters

  • charge1The charge of the particles being placed in the mesh

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:The charge of the particles being placed in the mesh

  • mass1The mass of the particles being placed in the mesh

    Default:1

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:The mass of the particles being placed in the mesh

  • number_densityThe number density of particles you want to represent

    C++ Type:double

    Unit:(no unit assumed)

    Controllable:No

    Description:The number density of particles you want to represent

  • particles_per_elementThe number of computational particles that should be placed in each element

    C++ Type:unsigned int

    Controllable:No

    Description:The number of computational particles that should be placed in each element

  • seed0An additional seed for the random number generators

    Default:0

    C++ Type:unsigned int

    Controllable:No

    Description:An additional seed for the random number generators

  • speciesThe type of particle that is being initialized

    C++ Type:std::string

    Controllable:No

    Description:The type of particle that is being initialized

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Controllable:No

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE, INITIAL, LINEAR, LINEAR_CONVERGENCE, NONLINEAR, NONLINEAR_CONVERGENCE, POSTCHECK, TIMESTEP_END, TIMESTEP_BEGIN, MULTIAPP_FIXED_POINT_END, MULTIAPP_FIXED_POINT_BEGIN, MULTIAPP_FIXED_POINT_CONVERGENCE, FINAL, CUSTOM

    Controllable:No

    Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.

  • execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

    Default:0

    C++ Type:int

    Controllable:No

    Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.

  • force_postauxFalseForces the UserObject to be executed in POSTAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in POSTAUX

  • force_preauxFalseForces the UserObject to be executed in PREAUX

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREAUX

  • force_preicFalseForces the UserObject to be executed in PREIC during initial setup

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Forces the UserObject to be executed in PREIC during initial setup

Execution Scheduling Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector<std::string>

    Controllable:No

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Controllable:Yes

    Description:Set the enabled status of the MooseObject.

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

    C++ Type:MaterialPropertyName

    Unit:(no unit assumed)

    Controllable:No

    Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.

  • use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

    Default:False

    C++ Type:bool

    Controllable:No

    Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.

Material Property Retrieval Parameters

Input Files

Child Objects

References

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