- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
- initial_positionsPositions at the beginning of the simulationC++ Type:PositionsName Controllable:No Description:Positions at the beginning of the simulation 
- quadrature_orderAUTOOrder of the volumetric quadrature. If unspecified, defaults to the local element default order. This is not the problem default, which is based on the order of the variables in the system.Default:AUTO C++ Type:MooseEnum Controllable:No Description:Order of the volumetric quadrature. If unspecified, defaults to the local element default order. This is not the problem default, which is based on the order of the variables in the system. 
- quadrature_typeGAUSSType of the quadrature ruleDefault:GAUSS C++ Type:MooseEnum Controllable:No Description:Type of the quadrature rule 
QuadraturePointsPositions
Positions of element quadrature points.
Overview
The QuadraturePointsPositions may be block-restricted to limit the gathering of quadrature points to elements from certain subdomains.
This object is currently set to:
- using the default element order for the quadrature 
- using the Gauss quadrature rule 
- using the element quadrature 
The QuadraturePointsPositions, when used in conjunction with a TransientMultiApp enables creating the same subapps as the QuadraturePointMultiApp, except that it is not limited to transients.
Input Parameters
- allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).Default:False C++ Type:bool Controllable:No Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable). 
- execute_onNONEThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.Default:NONE C++ Type:ExecFlagEnum Controllable:No Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html. 
- execution_order_group0Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group.Default:0 C++ Type:int Controllable:No Description:Execution order groups are executed in increasing order (e.g., the lowest number is executed first). Note that negative group numbers may be used to execute groups before the default (0) group. Please refer to the user object documentation for ordering of user object execution within a group. 
- force_postauxFalseForces the UserObject to be executed in POSTAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in POSTAUX 
- force_preauxFalseForces the UserObject to be executed in PREAUXDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREAUX 
- force_preicFalseForces the UserObject to be executed in PREIC during initial setupDefault:False C++ Type:bool Controllable:No Description:Forces the UserObject to be executed in PREIC during initial setup 
Execution Scheduling Parameters
- auto_broadcastTrueWether Positions should be broadcasted across all ranksDefault:True C++ Type:bool Controllable:No Description:Wether Positions should be broadcasted across all ranks 
- auto_sortFalseWhether Positions should be sorted by coordinatesDefault:False C++ Type:bool Controllable:No Description:Whether Positions should be sorted by coordinates 
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- outputsVector of output names where you would like to restrict the output of variables(s) associated with this objectC++ Type:std::vector<OutputName> Controllable:No Description:Vector of output names where you would like to restrict the output of variables(s) associated with this object 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used. 
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.C++ Type:MaterialPropertyName Unit:(no unit assumed) Controllable:No Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character. 
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.Default:False C++ Type:bool Controllable:No Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.