- rhie_chow_user_objectThe rhie-chow user-object which is used to determine the face velocity.C++ Type:UserObjectName Controllable:No Description:The rhie-chow user-object which is used to determine the face velocity. 
- variableThe name of the variable whose linear system this object contributes toC++ Type:LinearVariableName Unit:(no unit assumed) Controllable:No Description:The name of the variable whose linear system this object contributes to 
LinearFVTurbulentAdvection
This object adds a  term for an arbitrary scalar field , where  corresponds to the variable that this kernel acts on. It uses the linear finite volume discretization. The "variable" can be of type MooseLinearVariableFVReal.
The particularity of this kernel is that it allows us to skip computing advection for near-wall elements. For any element that is in contact with a boundary identified in the "walls" list, advection will be skipped for that element over all faces.
Input Parameters
- advected_interp_methodupwindThe interpolation to use for the advected quantity. Options are 'upwind', 'average', 'sou' (for second-order upwind), 'min_mod', 'vanLeer', 'quick', 'venkatakrishnan', and 'skewness-corrected' with the default being 'upwind'.Default:upwind C++ Type:MooseEnum Controllable:No Description:The interpolation to use for the advected quantity. Options are 'upwind', 'average', 'sou' (for second-order upwind), 'min_mod', 'vanLeer', 'quick', 'venkatakrishnan', and 'skewness-corrected' with the default being 'upwind'. 
- blockThe list of blocks (ids or names) that this object will be appliedC++ Type:std::vector<SubdomainName> Controllable:No Description:The list of blocks (ids or names) that this object will be applied 
- force_boundary_executionFalseWhether to force execution of this object on all external boundaries.Default:False C++ Type:bool Controllable:No Description:Whether to force execution of this object on all external boundaries. 
- matrix_onlyFalseWhether this object is only doing assembly to matrices (no vectors)Default:False C++ Type:bool Controllable:No Description:Whether this object is only doing assembly to matrices (no vectors) 
- wallsBoundaries that correspond to solid walls.C++ Type:std::vector<BoundaryName> Controllable:No Description:Boundaries that correspond to solid walls. 
Optional Parameters
- absolute_value_vector_tagsThe tags for the vectors this residual object should fill with the absolute value of the residual contributionC++ Type:std::vector<TagName> Controllable:No Description:The tags for the vectors this residual object should fill with the absolute value of the residual contribution 
- extra_matrix_tagsThe extra tags for the matrices this Kernel should fillC++ Type:std::vector<TagName> Controllable:No Description:The extra tags for the matrices this Kernel should fill 
- extra_vector_tagsThe extra tags for the vectors this Kernel should fillC++ Type:std::vector<TagName> Controllable:No Description:The extra tags for the vectors this Kernel should fill 
- matrix_tagssystemThe tag for the matrices this Kernel should fillDefault:system C++ Type:MultiMooseEnum Controllable:No Description:The tag for the matrices this Kernel should fill 
- vector_tagsrhsThe tag for the vectors this Kernel should fillDefault:rhs C++ Type:MultiMooseEnum Controllable:No Description:The tag for the vectors this Kernel should fill 
Contribution To Tagged Field Data Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.C++ Type:std::vector<std::string> Controllable:No Description:Adds user-defined labels for accessing object parameters via control logic. 
- enableTrueSet the enabled status of the MooseObject.Default:True C++ Type:bool Controllable:Yes Description:Set the enabled status of the MooseObject. 
- implicitTrueDetermines whether this object is calculated using an implicit or explicit formDefault:True C++ Type:bool Controllable:No Description:Determines whether this object is calculated using an implicit or explicit form 
- seed0The seed for the master random number generatorDefault:0 C++ Type:unsigned int Controllable:No Description:The seed for the master random number generator 
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.Default:False C++ Type:bool Controllable:No Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used. 
Advanced Parameters
- ghost_layers1The number of layers of elements to ghost.Default:1 C++ Type:unsigned short Controllable:No Description:The number of layers of elements to ghost. 
- use_point_neighborsFalseWhether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.Default:False C++ Type:bool Controllable:No Description:Whether to use point neighbors, which introduces additional ghosting to that used for simple face neighbors.