- skinnerMOAB mesh skinner
C++ Type:UserObjectName
Controllable:No
Description:MOAB mesh skinner
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Unit:(no unit assumed)
Controllable:No
Description:The name of the variable that this object applies to
SkinnedBins
Bins created by a skinner
Description
Displays how each element in the [Mesh]
maps to a skinned bin distribution (created by a MoabSkinner). You can either view the entire individualized bin distribution with skin_by = all
(the default), or inspect how elements map to the binning in temperature, density, and subdomain by setting skin_by
to temperature
, density
, or subdomain
, respectively.
For example, suppose the domain consists of two subdomains, with temperature and density distributions as shown in the top row of Figure 1. The elements are then grouped into individualized bins, according to unique combinations of the temperature bin, the density bin, and the subdomain bin. The different skin_by
options for this object are shown in the bottom row of Figure 1.

Figure 1: Mesh skinning operation
Example Input Syntax
As an example, the syntax below separately visualizes how elements map into bins for all different choices of skin_by
.
[AuxKernels<<<{"href": "../../syntax/AuxKernels/index.html"}>>>]
[rho]
type = FunctionAux<<<{"description": "Auxiliary Kernel that creates and updates a field variable by sampling a function through space and time.", "href": "FunctionAux.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = rho
function<<<{"description": "The function to use as the value"}>>> = rho
execute_on<<<{"description": "The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html."}>>> = timestep_begin
[]
[temp]
type = FunctionAux<<<{"description": "Auxiliary Kernel that creates and updates a field variable by sampling a function through space and time.", "href": "FunctionAux.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = temp
function<<<{"description": "The function to use as the value"}>>> = temp
execute_on<<<{"description": "The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html."}>>> = timestep_begin
[]
[rho_bins]
type = SkinnedBins<<<{"description": "Bins created by a skinner", "href": "SkinnedBins.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = rho_bins
skinner<<<{"description": "MOAB mesh skinner"}>>> = moab
skin_by<<<{"description": "Which skin distribution to display"}>>> = density
[]
[temp_bins]
type = SkinnedBins<<<{"description": "Bins created by a skinner", "href": "SkinnedBins.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = temp_bins
skinner<<<{"description": "MOAB mesh skinner"}>>> = moab
skin_by<<<{"description": "Which skin distribution to display"}>>> = temperature
[]
[subdomain_bins]
type = SkinnedBins<<<{"description": "Bins created by a skinner", "href": "SkinnedBins.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = subdomain_bins
skinner<<<{"description": "MOAB mesh skinner"}>>> = moab
skin_by<<<{"description": "Which skin distribution to display"}>>> = subdomain
[]
[bins]
type = SkinnedBins<<<{"description": "Bins created by a skinner", "href": "SkinnedBins.html"}>>>
variable<<<{"description": "The name of the variable that this object applies to"}>>> = bins
skinner<<<{"description": "MOAB mesh skinner"}>>> = moab
[]
[]
(cardinal/test/tests/userobjects/moab_skinner/all_bins.i)Input Parameters
- blockThe list of blocks (ids or names) that this object will be applied
C++ Type:std::vector<SubdomainName>
Controllable:No
Description:The list of blocks (ids or names) that this object will be applied
- boundaryThe list of boundaries (ids or names) from the mesh where this object applies
C++ Type:std::vector<BoundaryName>
Controllable:No
Description:The list of boundaries (ids or names) from the mesh where this object applies
- check_boundary_restrictedTrueWhether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
Default:True
C++ Type:bool
Controllable:No
Description:Whether to check for multiple element sides on the boundary in the case of a boundary restricted, element aux variable. Setting this to false will allow contribution to a single element's elemental value(s) from multiple boundary sides on the same element (example: when the restricted boundary exists on two or more sides of an element, such as at a corner of a mesh
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Controllable:No
Description:The list of flag(s) indicating when this object should be executed. For a description of each flag, see https://mooseframework.inl.gov/source/interfaces/SetupInterface.html.
- skin_byallWhich skin distribution to display
Default:all
C++ Type:MooseEnum
Controllable:No
Description:Which skin distribution to display
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector<std::string>
Controllable:No
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Controllable:Yes
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Controllable:No
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Controllable:No
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Advanced Parameters
- prop_getter_suffixAn optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
C++ Type:MaterialPropertyName
Unit:(no unit assumed)
Controllable:No
Description:An optional suffix parameter that can be appended to any attempt to retrieve/get material properties. The suffix will be prepended with a '_' character.
- use_interpolated_stateFalseFor the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.
Default:False
C++ Type:bool
Controllable:No
Description:For the old and older state use projected material properties interpolated at the quadrature points. To set up projection use the ProjectedStatefulMaterialStorageAction.