LCOV - code coverage report
Current view: top level - include/userobjects - ParticleStepperBase.h (source / functions) Hit Total Coverage
Test: idaholab/salamander: 762d38 Lines: 0 3 0.0 %
Date: 2025-07-22 20:51:44 Functions: 0 3 0.0 %
Legend: Lines: hit not hit

          Line data    Source code
       1             : //* This file is part of SALAMANDER: Software for Advanced Large-scale Analysis of MAgnetic confinement for Numerical Design, Engineering & Research,
       2             : //* A multiphysics application for modeling plasma facing components
       3             : //* https://github.com/idaholab/salamander
       4             : //* https://mooseframework.inl.gov/salamander
       5             : //*
       6             : //* SALAMANDER is powered by the MOOSE Framework
       7             : //* https://www.mooseframework.inl.gov
       8             : //*
       9             : //* Licensed under LGPL 2.1, please see LICENSE for details
      10             : //* https://www.gnu.org/licenses/lgpl-2.1.html
      11             : //*
      12             : //* Copyright 2025, Battelle Energy Alliance, LLC
      13             : //* ALL RIGHTS RESERVED
      14             : //*
      15             : 
      16             : #pragma once
      17             : 
      18             : #include "GeneralUserObject.h"
      19             : 
      20             : #include "VariableSampler.h"
      21             : 
      22             : class Ray;
      23             : 
      24             : class ParticleStepperBase : public GeneralUserObject
      25             : {
      26             : public:
      27             :   ParticleStepperBase(const InputParameters & parameters);
      28             : 
      29             :   static InputParameters validParams();
      30             :   /**
      31             :    * Unused methods
      32             :    */
      33             :   ///@{
      34           0 :   virtual void initialize() override final {}
      35           0 :   virtual void finalize() override final {}
      36           0 :   virtual void execute() override final {}
      37             :   ///@}
      38             : 
      39             :   /**
      40             :    * Method available for override to define the rules by which particles' velocity
      41             :    * is updated. The particles' velocity data should be updated in this function.
      42             :    * @param ray the ray whose velocity we want to set
      43             :    * @param v the current velocity of the ray and where the updated ray velocity will be stored
      44             :    * @param distance the distance the ray traveled before using this method
      45             :    */
      46             :   virtual void
      47             :   setupStep(Ray & ray, Point & v, const Real q_m_ratio, const Real distance = 0) const = 0;
      48             : 
      49             : protected:
      50             :   /**
      51             :    * Method for a simple dimension-dependent update of the rays max distance and
      52             :    * direction based on the dimension of the problem
      53             :    * for a 1D problem only the x value of the velocity stored ray data will be used
      54             :    * for a 2D problem only the x and y values of the velocity store in ray data will be used
      55             :    * for a 3D problem all components of the velocity will be used
      56             :    * @param ray the ray whose velocity is being set
      57             :    * @param v the new ray velocity
      58             :    * @param dt the time step used to set the maximum distance
      59             :    */
      60             :   virtual void setMaxDistanceAndDirection(Ray & ray, const Point & v, const Real dt) const final;
      61             : 
      62             :   /**
      63             :    * Used for sampling each component of a finite element field variable
      64             :    * The field will be sampled at the point of the ray passed to the method
      65             :    * @param field_samplers the sampler utilities set up to sample each component of the force field
      66             :    * @param ray the current ray
      67             :    * @return the value of the force field at the location of the ray
      68             :    */
      69             :   Point sampleField(const std::vector<SALAMANDER::VariableSampler> & field_samplers,
      70             :                     const Ray & ray) const;
      71             : 
      72             :   /**
      73             :    * Calculates the updated velocity of a particle subject to force F that applies acceleration
      74             :    * to the particle in a linear fashion i.e. v_new = v_current + q/m * F * dt
      75             :    * @param v the current velocity of the particle
      76             :    * @param F the value of the field at the point the particle exists
      77             :    * @param q_m_ratio the charge to mass ratio of the current particle
      78             :    * @param dt the time step
      79             :    */
      80             :   Point linearImpulse(const Point & v, const Point & F, const Real q_m_ratio, const Real dt) const;
      81             :   /// the dimension of the mesh being using used for dimension-dependent velocity updates
      82             :   const Real _mesh_dimension;
      83             : };

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