NearestPointIntegralVariablePostprocessor

The domain is virtually divided into a number of subdomains according to the nearest points provided by users. And then the variable integral is taken over each individual subdomain separately.

Compute element variable integrals for nearest-point based subdomains

Input Parameters

  • variableThe name of the variable that this object operates on

    C++ Type:std::vector

    Options:

    Description:The name of the variable that this object operates on

Required Parameters

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • contains_complete_historyFalseSet this flag to indicate that the values in all vectors declared by this VPP represent a time history (e.g. with each invocation, new values are added and old values are never removed). This changes the output so that only a single file is output and updated with each invocation

    Default:False

    C++ Type:bool

    Options:

    Description:Set this flag to indicate that the values in all vectors declared by this VPP represent a time history (e.g. with each invocation, new values are added and old values are never removed). This changes the output so that only a single file is output and updated with each invocation

  • execute_onTIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

    Default:TIMESTEP_END

    C++ Type:ExecFlagEnum

    Options:NONE INITIAL LINEAR NONLINEAR TIMESTEP_END TIMESTEP_BEGIN FINAL CUSTOM TRANSFER

    Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM.

  • pointsComputations will be lumped into values at these points.

    C++ Type:std::vector

    Options:

    Description:Computations will be lumped into values at these points.

  • points_fileA filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied.

    C++ Type:FileName

    Options:

    Description:A filename that should be looked in for points. Each set of 3 values in that file will represent a Point. This and 'points' cannot be both supplied.

Optional Parameters

  • allow_duplicate_execution_on_initialFalseIn the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

    Default:False

    C++ Type:bool

    Options:

    Description:In the case where this UserObject is depended upon by an initial condition, allow it to be executed twice during the initial setup (once before the IC and again after mesh adaptivity (if applicable).

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Options:

    Description:Determines whether this object is calculated using an implicit or explicit form

  • outputsVector of output names were you would like to restrict the output of variables(s) associated with this object

    C++ Type:std::vector

    Options:

    Description:Vector of output names were you would like to restrict the output of variables(s) associated with this object

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

Input Files

References