- inputThe mesh we want to repeat
C++ Type:MeshGeneratorName
Description:The mesh we want to repeat
TiledMeshGenerator
Example
As the name suggests, the TiledMeshGenerator
object may be utilized to repeat a mesh multiple times.
Further TiledMeshGenerator Documentation
Input Parameters
- back_boundarybackname of the back (z) boundary
Default:back
C++ Type:BoundaryName
Description:name of the back (z) boundary
- bottom_boundarybottomname of the bottom (y) boundary
Default:bottom
C++ Type:BoundaryName
Description:name of the bottom (y) boundary
- front_boundaryfrontname of the front (z) boundary
Default:front
C++ Type:BoundaryName
Description:name of the front (z) boundary
- left_boundaryleftname of the left (x) boundary
Default:left
C++ Type:BoundaryName
Description:name of the left (x) boundary
- right_boundaryrightname of the right (x) boundary
Default:right
C++ Type:BoundaryName
Description:name of the right (x) boundary
- top_boundarytopname of the top (y) boundary
Default:top
C++ Type:BoundaryName
Description:name of the top (y) boundary
- x_tiles1Number of tiles to stitch together (left to right) in the x-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (left to right) in the x-direction
- y_tiles1Number of tiles to stitch together (top to bottom) in the y-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (top to bottom) in the y-direction
- z_tiles1Number of tiles to stitch together (front to back) in the z-direction
Default:1
C++ Type:unsigned int
Description:Number of tiles to stitch together (front to back) in the z-direction
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.