VectorBodyForce

Description

VectorBodyForce is analagous to BodyForce except it is applied to vector finite element variables. Instead of taking one function parameter, the user can pass up to three functions representing the individual components of the vector variable. If not supplied by the user, function_x will default to '1', while function_y and function_z default to '0'.

Input Parameters

  • variableThe name of the variable that this Kernel operates on

    C++ Type:NonlinearVariableName

    Options:

    Description:The name of the variable that this Kernel operates on

Required Parameters

  • blockThe list of block ids (SubdomainID) that this object will be applied

    C++ Type:std::vector

    Options:

    Description:The list of block ids (SubdomainID) that this object will be applied

  • displacementsThe displacements

    C++ Type:std::vector

    Options:

    Description:The displacements

  • functionA function that defines a vectorValue method. This cannot be supplied with the component parameters.

    C++ Type:FunctionName

    Options:

    Description:A function that defines a vectorValue method. This cannot be supplied with the component parameters.

  • function_x1A function that describes the x-component of the body force

    Default:1

    C++ Type:FunctionName

    Options:

    Description:A function that describes the x-component of the body force

  • function_y0A function that describes the y-component of the body force

    Default:0

    C++ Type:FunctionName

    Options:

    Description:A function that describes the y-component of the body force

  • function_z0A function that describes the z-component of the body force

    Default:0

    C++ Type:FunctionName

    Options:

    Description:A function that describes the z-component of the body force

  • postprocessor1A postprocessor whose value is multiplied by the body force

    Default:1

    C++ Type:PostprocessorName

    Options:

    Description:A postprocessor whose value is multiplied by the body force

  • value1Coefficient to multiply by the body force term

    Default:1

    C++ Type:double

    Options:

    Description:Coefficient to multiply by the body force term

Optional Parameters

  • control_tagsAdds user-defined labels for accessing object parameters via control logic.

    C++ Type:std::vector

    Options:

    Description:Adds user-defined labels for accessing object parameters via control logic.

  • diag_save_inThe name of auxiliary variables to save this Kernel's diagonal Jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

    C++ Type:std::vector

    Options:

    Description:The name of auxiliary variables to save this Kernel's diagonal Jacobian contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

  • enableTrueSet the enabled status of the MooseObject.

    Default:True

    C++ Type:bool

    Options:

    Description:Set the enabled status of the MooseObject.

  • implicitTrueDetermines whether this object is calculated using an implicit or explicit form

    Default:True

    C++ Type:bool

    Options:

    Description:Determines whether this object is calculated using an implicit or explicit form

  • save_inThe name of auxiliary variables to save this Kernel's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

    C++ Type:std::vector

    Options:

    Description:The name of auxiliary variables to save this Kernel's residual contributions to. Everything about that variable must match everything about this variable (the type, what blocks it's on, etc.)

  • seed0The seed for the master random number generator

    Default:0

    C++ Type:unsigned int

    Options:

    Description:The seed for the master random number generator

  • use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

    Default:False

    C++ Type:bool

    Options:

    Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.

Advanced Parameters

  • extra_matrix_tagsThe extra tags for the matrices this Kernel should fill

    C++ Type:std::vector

    Options:

    Description:The extra tags for the matrices this Kernel should fill

  • extra_vector_tagsThe extra tags for the vectors this Kernel should fill

    C++ Type:std::vector

    Options:

    Description:The extra tags for the vectors this Kernel should fill

  • matrix_tagssystemThe tag for the matrices this Kernel should fill

    Default:system

    C++ Type:MultiMooseEnum

    Options:nontime system

    Description:The tag for the matrices this Kernel should fill

  • vector_tagsnontimeThe tag for the vectors this Kernel should fill

    Default:nontime

    C++ Type:MultiMooseEnum

    Options:nontime time

    Description:The tag for the vectors this Kernel should fill

Tagging Parameters

Input Files