- interface_uo_nameThe name of the interface user object to use
C++ Type:UserObjectName
Description:The name of the interface user object to use
- variableThe name of the variable that this object applies to
C++ Type:AuxVariableName
Description:The name of the variable that this object applies to
InterfaceValueUserObjectAux
Description
InterfaceValueUserObjectAux is an AuxKernel used to collect values stored in a InterfaceQpValueUserObject and save them into an aux variable at each quadrature point. It requires three inputs:
* variable
is the name of the output AuxVariable * boundary
= the name of the boundary to which this AuxKernel applies * interface_uo_name
= the name of interface UserObject where data are stored
Example Input File Syntax
listing test/tests/userobjects/interface_user_object/interface_value_user_object_QP.i block=AuxKernels/interface_avg_qp_aux
Get stored value from the specified InterfaceQpValueUserObject.
Input Parameters
- blockThe list of block ids (SubdomainID) that this object will be applied
C++ Type:std::vector
Description:The list of block ids (SubdomainID) that this object will be applied
- boundaryThe list of boundary IDs from the mesh where this boundary condition applies
C++ Type:std::vector
Description:The list of boundary IDs from the mesh where this boundary condition applies
- execute_onLINEAR TIMESTEP_ENDThe list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.
Default:LINEAR TIMESTEP_END
C++ Type:ExecFlagEnum
Description:The list of flag(s) indicating when this object should be executed, the available options include NONE, INITIAL, LINEAR, NONLINEAR, TIMESTEP_END, TIMESTEP_BEGIN, FINAL, CUSTOM, PRE_DISPLACE.
Optional Parameters
- control_tagsAdds user-defined labels for accessing object parameters via control logic.
C++ Type:std::vector
Description:Adds user-defined labels for accessing object parameters via control logic.
- enableTrueSet the enabled status of the MooseObject.
Default:True
C++ Type:bool
Description:Set the enabled status of the MooseObject.
- seed0The seed for the master random number generator
Default:0
C++ Type:unsigned int
Description:The seed for the master random number generator
- use_displaced_meshFalseWhether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.
Default:False
C++ Type:bool
Description:Whether or not this object should use the displaced mesh for computation. Note that in the case this is true but no displacements are provided in the Mesh block the undisplaced mesh will still be used.